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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/keyboard/keyboard_controller.h" | 5 #include "ui/keyboard/keyboard_controller.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/aura/client/focus_client.h" | 12 #include "ui/aura/client/focus_client.h" |
13 #include "ui/aura/layout_manager.h" | 13 #include "ui/aura/layout_manager.h" |
14 #include "ui/aura/test/aura_test_helper.h" | 14 #include "ui/aura/test/aura_test_helper.h" |
15 #include "ui/aura/test/event_generator.h" | |
16 #include "ui/aura/test/test_window_delegate.h" | 15 #include "ui/aura/test/test_window_delegate.h" |
17 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
18 #include "ui/aura/window_event_dispatcher.h" | 17 #include "ui/aura/window_event_dispatcher.h" |
19 #include "ui/base/ime/dummy_text_input_client.h" | 18 #include "ui/base/ime/dummy_text_input_client.h" |
20 #include "ui/base/ime/input_method.h" | 19 #include "ui/base/ime/input_method.h" |
21 #include "ui/base/ime/input_method_factory.h" | 20 #include "ui/base/ime/input_method_factory.h" |
22 #include "ui/base/ime/text_input_client.h" | 21 #include "ui/base/ime/text_input_client.h" |
23 #include "ui/base/ime/text_input_focus_manager.h" | 22 #include "ui/base/ime/text_input_focus_manager.h" |
24 #include "ui/base/ui_base_switches_util.h" | 23 #include "ui/base/ui_base_switches_util.h" |
25 #include "ui/compositor/compositor.h" | 24 #include "ui/compositor/compositor.h" |
26 #include "ui/compositor/layer_type.h" | 25 #include "ui/compositor/layer_type.h" |
27 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 26 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
28 #include "ui/compositor/test/context_factories_for_test.h" | 27 #include "ui/compositor/test/context_factories_for_test.h" |
29 #include "ui/compositor/test/layer_animator_test_controller.h" | 28 #include "ui/compositor/test/layer_animator_test_controller.h" |
| 29 #include "ui/events/test/event_generator.h" |
30 #include "ui/gfx/geometry/rect.h" | 30 #include "ui/gfx/geometry/rect.h" |
31 #include "ui/keyboard/keyboard_controller_observer.h" | 31 #include "ui/keyboard/keyboard_controller_observer.h" |
32 #include "ui/keyboard/keyboard_controller_proxy.h" | 32 #include "ui/keyboard/keyboard_controller_proxy.h" |
33 #include "ui/keyboard/keyboard_switches.h" | 33 #include "ui/keyboard/keyboard_switches.h" |
34 #include "ui/keyboard/keyboard_util.h" | 34 #include "ui/keyboard/keyboard_util.h" |
35 #include "ui/wm/core/default_activation_client.h" | 35 #include "ui/wm/core/default_activation_client.h" |
36 | 36 |
37 namespace keyboard { | 37 namespace keyboard { |
38 namespace { | 38 namespace { |
39 | 39 |
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287 EXPECT_TRUE(window->IsVisible()); | 287 EXPECT_TRUE(window->IsVisible()); |
288 EXPECT_TRUE(keyboard_container->IsVisible()); | 288 EXPECT_TRUE(keyboard_container->IsVisible()); |
289 EXPECT_TRUE(window->HasFocus()); | 289 EXPECT_TRUE(window->HasFocus()); |
290 EXPECT_FALSE(keyboard_container->HasFocus()); | 290 EXPECT_FALSE(keyboard_container->HasFocus()); |
291 | 291 |
292 // Click on the keyboard. Make sure the keyboard receives the event, but does | 292 // Click on the keyboard. Make sure the keyboard receives the event, but does |
293 // not get focus. | 293 // not get focus. |
294 EventObserver observer; | 294 EventObserver observer; |
295 keyboard_container->AddPreTargetHandler(&observer); | 295 keyboard_container->AddPreTargetHandler(&observer); |
296 | 296 |
297 aura::test::EventGenerator generator(root_window()); | 297 ui::test::EventGenerator generator(root_window()); |
298 generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint()); | 298 generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint()); |
299 generator.ClickLeftButton(); | 299 generator.ClickLeftButton(); |
300 EXPECT_TRUE(window->HasFocus()); | 300 EXPECT_TRUE(window->HasFocus()); |
301 EXPECT_FALSE(keyboard_container->HasFocus()); | 301 EXPECT_FALSE(keyboard_container->HasFocus()); |
302 EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset()); | 302 EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset()); |
303 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED)); | 303 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED)); |
304 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED)); | 304 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED)); |
305 | 305 |
306 // Click outside of the keyboard. It should reach the window behind. | 306 // Click outside of the keyboard. It should reach the window behind. |
307 generator.MoveMouseTo(gfx::Point()); | 307 generator.MoveMouseTo(gfx::Point()); |
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600 SetFocus(&input_client); | 600 SetFocus(&input_client); |
601 EXPECT_TRUE(keyboard_container->IsVisible()); | 601 EXPECT_TRUE(keyboard_container->IsVisible()); |
602 | 602 |
603 SetFocus(&no_input_client); | 603 SetFocus(&no_input_client); |
604 // Keyboard should not hide itself after lost focus. | 604 // Keyboard should not hide itself after lost focus. |
605 EXPECT_TRUE(keyboard_container->IsVisible()); | 605 EXPECT_TRUE(keyboard_container->IsVisible()); |
606 EXPECT_FALSE(WillHideKeyboard()); | 606 EXPECT_FALSE(WillHideKeyboard()); |
607 } | 607 } |
608 | 608 |
609 } // namespace keyboard | 609 } // namespace keyboard |
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