| Index: ash/wm/immersive_fullscreen_controller_unittest.cc
|
| diff --git a/ash/wm/immersive_fullscreen_controller_unittest.cc b/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| index 96391a1c4653967fae5175237be63a60d275ed9d..8868689222224941ac2473dbe07279291d4a7cdc 100644
|
| --- a/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| +++ b/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| @@ -544,10 +544,9 @@ TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) {
|
| EXPECT_TRUE(top_edge_hover_timer_running());
|
|
|
| // TODO(oshima): Provide a test API to handle mouse warp more easily.
|
| - if (!MouseCursorEventFilter::IsMouseWarpInNativeCoordsEnabled()) {
|
| - EXPECT_NE(y_top_edge,
|
| - aura::Env::GetInstance()->last_mouse_location().y());
|
| - }
|
| +#if defined(USE_OZONE)
|
| + EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y());
|
| +#endif
|
|
|
| // The timer should continue running if the user overshoots the top edge
|
| // a bit.
|
|
|