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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkPatch.h" | |
9 #include "SkGr.h" | |
10 #include <stdio.h> | |
11 | |
12 //////////////////////////////////////////////////////////////////////////////// | |
13 | |
14 CubicEvaluator::CubicEvaluator(SkPoint a, SkPoint b, SkPoint c, SkPoint d){ | |
egdaniel
2014/07/21 21:16:03
There are already some of the eval and coeff calcu
dandov
2014/07/22 13:55:14
I removed the eval function since we already have
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15 fPoints[0] = a; | |
16 fPoints[1] = b; | |
17 fPoints[2] = c; | |
18 fPoints[3] = d; | |
19 | |
20 // save coefficients | |
21 fCoefs[0].set(-a.x() + 3.0f*b.x() - 3.0f*c.x() + d.x(), | |
22 -a.y() + 3.0f*b.y() - 3.0f*c.y() + d.y()); | |
23 fCoefs[1].set(3.0f*a.x() - 6.0f*b.x() + 3.0f*c.x(), | |
24 3.0f*a.y() - 6.0f*b.y() + 3.0f*c.y()); | |
25 fCoefs[2].set(-3.0f*a.x() + 3.0f*b.x(), | |
26 -3.0f*a.y() + 3.0f*b.y()); | |
27 fCoefs[3].set(a.x(), a.y()); | |
28 } | |
29 | |
30 SkPoint CubicEvaluator::eval(SkScalar t){ | |
31 return SkPoint::Make(fCoefs[0].x()*t*t*t + fCoefs[1].x()*t*t + fCoefs[2].x() *t + | |
32 fCoefs[3].x(), | |
33 fCoefs[0].y()*t*t*t + fCoefs[1].y()*t*t + fCoefs[2].y() *t + | |
34 fCoefs[3].y()); | |
35 } | |
36 | |
37 bool CubicEvaluator::hasNext(){ | |
jvanverth1
2014/07/21 22:10:10
This and next() are simple enough, they could be p
dandov
2014/07/22 13:55:14
I substituted this ones with the operator* and ope
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38 return fCurrent <= fMax; | |
39 } | |
40 | |
41 SkPoint CubicEvaluator::next(){ | |
42 SkPoint point = fFwDiff[0]; | |
43 fFwDiff[0] += fFwDiff[1]; | |
44 fFwDiff[1] += fFwDiff[2]; | |
45 fFwDiff[2] += fFwDiff[3]; | |
46 fCurrent++; | |
47 | |
48 return point; | |
49 } | |
50 | |
51 void CubicEvaluator::reset(int res){ | |
52 fRes = res; | |
jvanverth1
2014/07/21 22:10:10
Indent
dandov
2014/07/22 13:55:14
Also is ok in my files, I don't know what happened
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53 SkScalar h = 1.f/res; | |
54 fCurrent = 0; | |
55 fMax = res + 1; | |
56 fFwDiff[0] = fCoefs[3]; | |
57 SkScalar h2 = h*h; | |
58 SkScalar h3 = h2*h; | |
59 | |
60 fFwDiff[3].set(6.f*fCoefs[0].x()*h3, 6.f*fCoefs[0].y()*h3); //6ah^3 | |
61 fFwDiff[2].set(fFwDiff[3].x() + 2.f*fCoefs[1].x()*h2, //6ah^3 + 2bh^2 | |
62 fFwDiff[3].y() + 2.f*fCoefs[1].y()*h2); | |
63 fFwDiff[1].set(fCoefs[0].x()*h3 + fCoefs[1].x()*h2 + fCoefs[2].x()*h, //ah^3 + bh^2 + ch | |
64 fCoefs[0].y()*h3 + fCoefs[1].y()*h2 + fCoefs[2].y()*h); | |
65 } | |
66 | |
67 const SkPoint* CubicEvaluator::getPoints() { | |
68 return fPoints; | |
69 } | |
70 | |
71 const SkPoint* CubicEvaluator::getCoefs() { | |
72 return fCoefs; | |
73 } | |
74 | |
75 int CubicEvaluator::getResolution() { | |
76 return fRes; | |
77 } | |
78 | |
79 //////////////////////////////////////////////////////////////////////////////// | |
80 | |
81 SkPatchMesh::SkPatchMesh() | |
82 : fVertCount(0) | |
83 , fIndexCount(0) | |
84 , fData(NULL) | |
85 , fIndices(NULL) | |
86 , fUseColors(false) | |
87 , fUseTexCoords(false) | |
88 , fIntercalate(false) | |
89 , fColorFormat(kSkColor_ColorFormat) { } | |
90 | |
91 void SkPatchMesh::init(int vertCount, int indexCount, SkColorFormat format, bool useTexCoords, | |
92 bool intercalate) { | |
93 | |
94 this->reset(); | |
95 | |
96 fUseColors = format != kNoColor_ColorFormat; | |
97 fUseTexCoords = useTexCoords; | |
98 fIntercalate = intercalate; | |
jvanverth1
2014/07/21 22:10:09
I don't know this term. Should this be fInterpolat
dandov
2014/07/22 13:55:14
I couldn't find a nice word to say that the data i
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99 fColorFormat = format; | |
100 | |
101 int colorSize = 0; | |
102 switch (format) { | |
103 case SkPatchMesh::kNoColor_ColorFormat: | |
104 colorSize = 0; | |
105 break; | |
106 case SkPatchMesh::kSkColor_ColorFormat: | |
107 colorSize = sizeof(SkColor); | |
108 break; | |
109 //case SkPatchMesh::kSkPMColor_ColorFormat: | |
110 // colorSize = sizeof(SkPMColor); | |
111 // break; | |
112 case SkPatchMesh::kGrColor_ColorFormat: | |
113 colorSize = sizeof(GrColor); | |
114 break; | |
115 } | |
116 | |
117 fVertCount = vertCount; | |
118 fIndexCount = indexCount; | |
119 int totalBytes = fVertCount*sizeof(SkPoint) + (fUseColors ? fVertCount*color Size : 0) | |
120 + (fUseTexCoords*sizeof(SkPoint) ? fVertCount : 0); | |
121 | |
122 fData = SkNEW_ARRAY(uint8_t, totalBytes); | |
123 fIndices = SkNEW_ARRAY(uint16_t, fIndexCount); | |
124 | |
125 if (fIntercalate) { | |
126 //here the offset represents the offset inside an intercalated object; | |
127 // if using colors then the offset is the size of the vertex | |
128 fColorOffset = fUseColors ? sizeof(SkPoint) : 0; | |
129 //if using colors then it is the size of the vertex + the size of the co lor | |
130 //else is the size of the vertex only | |
131 fTexOffset = fUseColors ? (fUseTexCoords ? sizeof(SkPoint)+colorSize : 0 ) | |
132 : (fUseTexCoords ? sizeof(SkPoint) : 0); | |
133 fDataSize = sizeof(SkPoint) + (fUseColors ? colorSize : 0) + | |
134 (fUseTexCoords ? sizeof(SkPoint) : 0); | |
135 } else { | |
136 //here the offset is when the array of colors or uv's starts based on fD ata in bytes | |
137 fColorOffset = fUseColors ? fVertCount*sizeof(SkPoint) : 0; | |
138 fTexOffset = fUseTexCoords ? | |
139 (fUseColors ? fVertCount*sizeof(SkPoint) + fVertCount*colorSize : | |
140 fVertCount*sizeof(SkPoint)) | |
141 : 0; | |
142 fDataSize = 0; | |
143 } | |
144 } | |
145 | |
146 void SkPatchMesh::reset() { | |
147 SkDELETE_ARRAY (fData); | |
148 SkDELETE_ARRAY (fIndices); | |
149 fVertCount = 0; | |
150 fIndexCount = 0; | |
151 fData = NULL; | |
152 fIndices = NULL; | |
153 fUseColors = false; | |
154 fUseTexCoords = false; | |
155 fIntercalate = false; | |
156 fColorFormat = kSkColor_ColorFormat; | |
157 } | |
158 | |
159 SkPatchMesh::~SkPatchMesh() { | |
160 this->reset(); | |
161 } | |
162 | |
163 const SkPoint* SkPatchMesh::getPoints() { | |
164 if (fIntercalate) { | |
165 return NULL; | |
166 } else { | |
167 return reinterpret_cast<SkPoint*>(fData); | |
168 } | |
169 } | |
170 | |
171 const uint16_t* SkPatchMesh::getIndices() { | |
172 return fIndices; | |
173 } | |
174 | |
175 const SkColor* SkPatchMesh::getColors() { | |
176 if (fIntercalate || !fUseColors) { | |
177 return NULL; | |
178 } else { | |
179 return reinterpret_cast<SkColor*>(fData + fColorOffset); | |
180 } | |
181 } | |
182 | |
183 const SkPoint* SkPatchMesh::getTexCoords() { | |
184 if (fIntercalate || !fUseTexCoords) { | |
185 return NULL; | |
186 } else { | |
187 return reinterpret_cast<SkPoint*>(fData + fTexOffset); | |
188 } | |
189 } | |
190 | |
191 const uint8_t* SkPatchMesh::getData() { | |
192 return reinterpret_cast<uint8_t*>(fData); | |
193 } | |
194 | |
195 SkPoint& SkPatchMesh::pointAt(int index) { | |
196 if (fIntercalate) { | |
197 index *= fDataSize; | |
198 }else { | |
199 index *= sizeof(SkPoint); | |
200 } | |
201 return *reinterpret_cast<SkPoint*>(fData + index); | |
202 } | |
203 | |
204 uint32_t& SkPatchMesh::colorAt(int index) { | |
205 SkASSERT(fUseColors); | |
206 | |
207 if (fIntercalate) { | |
208 //getting the address of object with fDatasize in position index, move t o color in that obj | |
209 index = index * fDataSize + fColorOffset; | |
210 } else { | |
211 //starting in the colors array, move to the indexth color | |
212 index = fColorOffset + index * sizeof(SkColor); | |
213 } | |
214 return *reinterpret_cast<SkColor*>(fData + index); | |
215 } | |
216 | |
217 bool SkPatchMesh::setColorAt(int index, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { | |
218 if (!fUseColors) { | |
219 return false; | |
220 } | |
221 SkColor& colorRef = this->colorAt(index); | |
222 | |
223 switch (fColorFormat) { | |
224 case SkPatchMesh::kSkColor_ColorFormat: | |
225 colorRef = SkColorSetARGB(a,r,g,b); | |
226 break; | |
227 //case SkPatchMesh::kSkPMColor_ColorFormat: | |
228 // colorSize = sizeof(SkPMColor); | |
229 // break; | |
230 case SkPatchMesh::kGrColor_ColorFormat: | |
231 colorRef = SkColor2GrColor(SkPreMultiplyARGB(a,r,g,b));//GrColorPack RGBA(r,g,b,a); | |
232 break; | |
233 default: | |
234 break; | |
235 } | |
236 return true; | |
237 } | |
238 | |
239 SkPoint& SkPatchMesh::texCoordAt(int index) { | |
240 SkASSERT(fUseTexCoords); | |
241 | |
242 if (fIntercalate) { | |
243 index = index * fDataSize + fTexOffset; | |
244 } else { | |
245 index = fTexOffset + index * sizeof(SkPoint); | |
246 } | |
247 return *reinterpret_cast<SkPoint*>(fData + index); | |
248 } | |
249 | |
250 void SkPatchMesh::setIndices(int index, uint16_t* indices, int size) { | |
251 for (int i = 0; i < size; ++i) { | |
252 fIndices[index + i] = indices[i]; | |
253 } | |
254 } | |
255 | |
256 int SkPatchMesh::getVertexCount() { | |
257 return fVertCount; | |
258 } | |
259 | |
260 int SkPatchMesh::getIndexCount() { | |
261 return fIndexCount; | |
262 } | |
263 | |
264 bool SkPatchMesh::useColors() { | |
265 return fUseColors; | |
266 } | |
267 | |
268 bool SkPatchMesh::useTexCoords() { | |
269 return fUseTexCoords; | |
270 } | |
271 | |
272 bool SkPatchMesh::isIntercalated() { | |
273 return fIntercalate; | |
274 } | |
275 | |
276 //////////////////////////////////////////////////////////////////////////////// | |
277 | |
278 SkCoonsPatch::SkCoonsPatch(SkPoint points[12], SkColor (*colors)[4], int res) | |
279 : fPoints(points) | |
280 , fBottom(points[0], points[1], points[2], points[3]) | |
281 , fTop(points[4], points[5], points[6], points[7]) | |
282 , fLeft(points[0], points[8], points[9], points[4]) | |
283 , fRight(points[3], points[10], points[11], points[7]) | |
284 , fResX(res) | |
285 , fResY(res) { | |
286 fColors[0] = ((*colors)[0]); | |
287 fColors[1] = ((*colors)[1]); | |
288 fColors[2] = ((*colors)[2]); | |
289 fColors[3] = ((*colors)[3]); | |
290 } | |
291 | |
292 uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, SkScalar c11) { | |
293 SkScalar a = c00 * (1.f - tx) + c10 * tx; | |
294 SkScalar b = c01 * (1.f - tx) + c11 * tx; | |
295 return uint8_t(a * (1.f - ty) + b * ty); | |
296 } | |
297 | |
298 // Each patch has the responsability to generate its mesh and the meshpatch hand les the type of data | |
299 // This method first initializes the mesh by providing the number of vertices, i ndices, the format | |
300 // of the colors, if it needs texture coordinates and if the data should be inte rcalated. | |
301 bool SkCoonsPatch::genMesh(SkPatchMesh* mesh, SkPatchMesh::SkColorFormat format, bool useTexCoords, | |
302 bool intercalate) const { | |
303 | |
304 //setup how we are going to use the data based on the client preferences and how the patch | |
305 //behaves, the derived class could just hardcode this parameters or take int o account the | |
306 //preferences of the caller like we do in this example | |
307 if (!this->usesColors()) { | |
308 format = SkPatchMesh::kNoColor_ColorFormat; | |
309 } | |
310 mesh->init((fResX + 1) * (fResY + 1), fResX * fResY * 6, format, | |
311 this->usesTexCoords() && useTexCoords, intercalate); | |
312 | |
313 fBottom.reset(fResX); | |
314 fTop.reset(fResX); | |
315 | |
316 SkScalar u = 0.0f; | |
317 int stride = fResY+1; | |
318 for (int x = 0; x <= fResX; x++) { | |
319 SkPoint bottom = fBottom.next(), top = fTop.next(); | |
320 fLeft.reset(fResY); | |
321 fRight.reset(fResY); | |
322 SkScalar v = 0.f; | |
323 for (int y = 0; y <= fResY; y++) { | |
324 int dataIndex = x*(fResX + 1) + y; | |
325 | |
326 SkPoint left = fLeft.next(), right = fRight.next(); | |
327 | |
328 SkPoint s0 = SkPoint::Make((1.0f - v)*bottom.x() + v*top.x(), | |
329 (1.0f - v)*bottom.y() + v*top.y()); | |
330 SkPoint s1 = SkPoint::Make((1.0f - u)*left.x() + u*right.x(), | |
331 (1.0f - u)*left.y() + u*right.y()); | |
332 SkPoint s2 = SkPoint::Make( | |
333 (1.0f - v)*((1.0f - u)*fBottom.getPoints()[0].x() | |
334 + u*fBottom.getPoints()[3].x()) | |
335 + v*((1.0f - u)*fTop.getPoints()[0].x() + u*fTop.get Points()[3].x()), | |
336 (1.0f - v)*((1.0f - u)*fBottom.getPoints()[0].y() | |
337 + u*fBottom.getPoints()[3].y()) | |
338 + v*((1.0f - u)*fTop.getPoints()[0].y() + u*fTop.get Points()[3].y())); | |
339 //always set the point | |
340 mesh->pointAt(dataIndex) = s0 + s1 - s2; | |
341 | |
342 //check if we should set the color | |
343 if(mesh->useColors()) { | |
344 //these colors should be premultiplied for the bilerp but curren tly drawVertices | |
345 //premultiplies them, so here they will be darker | |
346 uint8_t a = bilinear(u, v, SkScalar(SkColorGetA(fColors[0])), | |
347 SkScalar(SkColorGetA(fColors[1])), SkScalar(SkColo rGetA(fColors[2])), | |
348 SkScalar(SkColorGetA(fColors[3]))); | |
349 uint8_t r = bilinear(u, v, SkScalar(SkColorGetR(fColors[0])), | |
350 SkScalar(SkColorGetR(fColors[1])), SkScalar(SkColo rGetR(fColors[2])), | |
351 SkScalar(SkColorGetR(fColors[3]))); | |
352 uint8_t g = bilinear(u, v, SkScalar(SkColorGetG(fColors[0])), | |
353 SkScalar(SkColorGetG(fColors[1])), SkScalar(SkColo rGetG(fColors[2])), | |
354 SkScalar(SkColorGetG(fColors[3]))); | |
355 uint8_t b = bilinear(u, v, SkScalar(SkColorGetB(fColors[0])), | |
356 SkScalar(SkColorGetB(fColors[1])), SkScalar(SkColo rGetB(fColors[2])), | |
357 SkScalar(SkColorGetB(fColors[3]))); | |
358 //mesh->colorAt(dataIndex) = SkColorSetARGB(a, r, g, b); | |
359 mesh->setColorAt(dataIndex, r,g,b,a); | |
360 } | |
361 | |
362 //check if we should set the texture coordinates | |
363 if (mesh->useTexCoords()) { | |
364 mesh->texCoordAt(dataIndex) = SkPoint::Make(u, v); | |
365 } | |
366 | |
367 //set the indices | |
368 if(x < fResX && y < fResY) { | |
369 uint16_t indices[6]; | |
370 int i = 6*(x*fResY + y); | |
371 indices[0] = x*stride+y; | |
372 indices[1] = x*stride+1+y; | |
373 indices[2] = (x+1)*stride+1+y; | |
374 indices[3] = indices[0]; | |
375 indices[4] = indices[2]; | |
376 indices[5] = (x+1)*stride+y; | |
377 mesh->setIndices(i, indices, 6); | |
378 } | |
379 | |
380 v+=1.f/fResY; | |
381 } | |
382 u+=1.f/fResX; | |
383 } | |
384 return true; | |
385 } | |
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