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Unified Diff: cc/output/gl_renderer_unittest.cc

Issue 404563005: Make RenderPass::Id an isolated class (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: one more case in mojo Created 6 years, 4 months ago
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Index: cc/output/gl_renderer_unittest.cc
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
index 6999c08531ae0d4e89a07e5642714fdc9da438bf..9f5bbf536122c280d02775b3ffdfbae3c87c5558 100644
--- a/cc/output/gl_renderer_unittest.cc
+++ b/cc/output/gl_renderer_unittest.cc
@@ -314,7 +314,7 @@ TEST_F(GLRendererWithDefaultHarnessTest,
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count());
AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
@@ -337,7 +337,7 @@ TEST_F(GLRendererWithDefaultHarnessTest, ExternalStencil) {
output_surface_->set_has_external_stencil_test(true);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
root_pass->has_transparent_background = false;
@@ -556,7 +556,7 @@ TEST_F(GLRendererTest, OpaqueBackground) {
gfx::Rect viewport_rect(1, 1);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
root_pass->has_transparent_background = false;
@@ -602,7 +602,7 @@ TEST_F(GLRendererTest, TransparentBackground) {
gfx::Rect viewport_rect(1, 1);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
root_pass->has_transparent_background = true;
@@ -641,7 +641,7 @@ TEST_F(GLRendererTest, OffscreenOutputSurface) {
gfx::Rect viewport_rect(1, 1);
AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
@@ -722,7 +722,7 @@ TEST_F(GLRendererTest, VisibilityChangeIsLastCall) {
gfx::Rect viewport_rect(1, 1);
AddRenderPass(&render_passes_in_draw_order_,
- RenderPass::Id(1, 0),
+ RenderPassId(1, 0),
viewport_rect,
gfx::Transform());
@@ -788,11 +788,11 @@ TEST_F(GLRendererTest, ActiveTextureState) {
// During initialization we are allowed to set any texture parameters.
EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber());
- RenderPass::Id id(1, 1);
+ RenderPassId id(1, 1);
TestRenderPass* root_pass = AddRenderPass(
&render_passes_in_draw_order_, id, gfx::Rect(100, 100), gfx::Transform());
root_pass->AppendOneOfEveryQuadType(resource_provider.get(),
- RenderPass::Id(2, 1));
+ RenderPassId(2, 1));
renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_);
@@ -874,14 +874,14 @@ TEST_F(GLRendererTest, ShouldClearRootRenderPass) {
gfx::Rect viewport_rect(10, 10);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
gfx::Transform());
AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- RenderPass::Id child_pass_id(2, 0);
+ RenderPassId child_pass_id(2, 0);
TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_,
child_pass_id,
viewport_rect,
@@ -966,7 +966,7 @@ TEST_F(GLRendererTest, ScissorTestWhenClearing) {
gfx::Rect viewport_rect(1, 1);
gfx::Rect grand_child_rect(25, 25);
- RenderPass::Id grand_child_pass_id(3, 0);
+ RenderPassId grand_child_pass_id(3, 0);
TestRenderPass* grand_child_pass =
AddRenderPass(&render_passes_in_draw_order_,
grand_child_pass_id,
@@ -975,14 +975,14 @@ TEST_F(GLRendererTest, ScissorTestWhenClearing) {
AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
gfx::Rect child_rect(50, 50);
- RenderPass::Id child_pass_id(2, 0);
+ RenderPassId child_pass_id(2, 0);
TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_,
child_pass_id,
child_rect,
gfx::Transform());
AddQuad(child_pass, child_rect, SK_ColorBLUE);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1062,7 +1062,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
{
// Partial frame, should not discard.
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1081,7 +1081,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
}
{
// Full frame, should discard.
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1101,7 +1101,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
{
// Full frame, external scissor is set, should not discard.
output_surface->set_has_external_stencil_test(true);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1123,7 +1123,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
{
// Full frame, clipped, should not discard.
clip_rect = gfx::Rect(10, 10, 10, 10);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1143,7 +1143,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
{
// Full frame, doesn't cover the surface, should not discard.
viewport_rect = gfx::Rect(10, 10, 10, 10);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1164,7 +1164,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) {
// Full frame, doesn't cover the surface (no offset), should not discard.
clip_rect = gfx::Rect(100, 100);
viewport_rect = gfx::Rect(50, 50);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1245,7 +1245,7 @@ TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) {
gfx::Rect viewport_rect(device_viewport_rect.size());
gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_,
root_pass_id,
viewport_rect,
@@ -1264,10 +1264,10 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
gfx::Rect viewport_rect(1, 1);
gfx::Rect child_rect(50, 50);
- RenderPass::Id child_pass_id(2, 0);
+ RenderPassId child_pass_id(2, 0);
TestRenderPass* child_pass;
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass;
ResourceProvider::ResourceId mask = resource_provider_->CreateResource(
@@ -1494,11 +1494,11 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
// project incorrectly by the given transform, because of w<0 clipping.
TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) {
gfx::Rect child_rect(50, 50);
- RenderPass::Id child_pass_id(2, 0);
+ RenderPassId child_pass_id(2, 0);
TestRenderPass* child_pass;
gfx::Rect viewport_rect(1, 1);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass;
gfx::Transform transform_preventing_aa;
@@ -1539,7 +1539,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) {
TEST_F(GLRendererShaderTest, DrawSolidColorShader) {
gfx::Rect viewport_rect(1, 1);
- RenderPass::Id root_pass_id(1, 0);
+ RenderPassId root_pass_id(1, 0);
TestRenderPass* root_pass;
gfx::Transform pixel_aligned_transform_causing_aa;
@@ -1619,7 +1619,7 @@ class MockOutputSurfaceTest : public GLRendererTest {
void DrawFrame(float device_scale_factor,
const gfx::Rect& device_viewport_rect) {
- RenderPass::Id render_pass_id(1, 0);
+ RenderPassId render_pass_id(1, 0);
TestRenderPass* render_pass = AddRenderPass(&render_passes_in_draw_order_,
render_pass_id,
device_viewport_rect,
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