Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index 6999c08531ae0d4e89a07e5642714fdc9da438bf..9f5bbf536122c280d02775b3ffdfbae3c87c5558 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -314,7 +314,7 @@ TEST_F(GLRendererWithDefaultHarnessTest, |
EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
@@ -337,7 +337,7 @@ TEST_F(GLRendererWithDefaultHarnessTest, ExternalStencil) { |
output_surface_->set_has_external_stencil_test(true); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
root_pass->has_transparent_background = false; |
@@ -556,7 +556,7 @@ TEST_F(GLRendererTest, OpaqueBackground) { |
gfx::Rect viewport_rect(1, 1); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
root_pass->has_transparent_background = false; |
@@ -602,7 +602,7 @@ TEST_F(GLRendererTest, TransparentBackground) { |
gfx::Rect viewport_rect(1, 1); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
root_pass->has_transparent_background = true; |
@@ -641,7 +641,7 @@ TEST_F(GLRendererTest, OffscreenOutputSurface) { |
gfx::Rect viewport_rect(1, 1); |
AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
@@ -722,7 +722,7 @@ TEST_F(GLRendererTest, VisibilityChangeIsLastCall) { |
gfx::Rect viewport_rect(1, 1); |
AddRenderPass(&render_passes_in_draw_order_, |
- RenderPass::Id(1, 0), |
+ RenderPassId(1, 0), |
viewport_rect, |
gfx::Transform()); |
@@ -788,11 +788,11 @@ TEST_F(GLRendererTest, ActiveTextureState) { |
// During initialization we are allowed to set any texture parameters. |
EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); |
- RenderPass::Id id(1, 1); |
+ RenderPassId id(1, 1); |
TestRenderPass* root_pass = AddRenderPass( |
&render_passes_in_draw_order_, id, gfx::Rect(100, 100), gfx::Transform()); |
root_pass->AppendOneOfEveryQuadType(resource_provider.get(), |
- RenderPass::Id(2, 1)); |
+ RenderPassId(2, 1)); |
renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
@@ -874,14 +874,14 @@ TEST_F(GLRendererTest, ShouldClearRootRenderPass) { |
gfx::Rect viewport_rect(10, 10); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
gfx::Transform()); |
AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
- RenderPass::Id child_pass_id(2, 0); |
+ RenderPassId child_pass_id(2, 0); |
TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
child_pass_id, |
viewport_rect, |
@@ -966,7 +966,7 @@ TEST_F(GLRendererTest, ScissorTestWhenClearing) { |
gfx::Rect viewport_rect(1, 1); |
gfx::Rect grand_child_rect(25, 25); |
- RenderPass::Id grand_child_pass_id(3, 0); |
+ RenderPassId grand_child_pass_id(3, 0); |
TestRenderPass* grand_child_pass = |
AddRenderPass(&render_passes_in_draw_order_, |
grand_child_pass_id, |
@@ -975,14 +975,14 @@ TEST_F(GLRendererTest, ScissorTestWhenClearing) { |
AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); |
gfx::Rect child_rect(50, 50); |
- RenderPass::Id child_pass_id(2, 0); |
+ RenderPassId child_pass_id(2, 0); |
TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
child_pass_id, |
child_rect, |
gfx::Transform()); |
AddQuad(child_pass, child_rect, SK_ColorBLUE); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1062,7 +1062,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
{ |
// Partial frame, should not discard. |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1081,7 +1081,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
} |
{ |
// Full frame, should discard. |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1101,7 +1101,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
{ |
// Full frame, external scissor is set, should not discard. |
output_surface->set_has_external_stencil_test(true); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1123,7 +1123,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
{ |
// Full frame, clipped, should not discard. |
clip_rect = gfx::Rect(10, 10, 10, 10); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1143,7 +1143,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
{ |
// Full frame, doesn't cover the surface, should not discard. |
viewport_rect = gfx::Rect(10, 10, 10, 10); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1164,7 +1164,7 @@ TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
// Full frame, doesn't cover the surface (no offset), should not discard. |
clip_rect = gfx::Rect(100, 100); |
viewport_rect = gfx::Rect(50, 50); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1245,7 +1245,7 @@ TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) { |
gfx::Rect viewport_rect(device_viewport_rect.size()); |
gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
root_pass_id, |
viewport_rect, |
@@ -1264,10 +1264,10 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { |
gfx::Rect viewport_rect(1, 1); |
gfx::Rect child_rect(50, 50); |
- RenderPass::Id child_pass_id(2, 0); |
+ RenderPassId child_pass_id(2, 0); |
TestRenderPass* child_pass; |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass; |
ResourceProvider::ResourceId mask = resource_provider_->CreateResource( |
@@ -1494,11 +1494,11 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { |
// project incorrectly by the given transform, because of w<0 clipping. |
TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
gfx::Rect child_rect(50, 50); |
- RenderPass::Id child_pass_id(2, 0); |
+ RenderPassId child_pass_id(2, 0); |
TestRenderPass* child_pass; |
gfx::Rect viewport_rect(1, 1); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass; |
gfx::Transform transform_preventing_aa; |
@@ -1539,7 +1539,7 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
TEST_F(GLRendererShaderTest, DrawSolidColorShader) { |
gfx::Rect viewport_rect(1, 1); |
- RenderPass::Id root_pass_id(1, 0); |
+ RenderPassId root_pass_id(1, 0); |
TestRenderPass* root_pass; |
gfx::Transform pixel_aligned_transform_causing_aa; |
@@ -1619,7 +1619,7 @@ class MockOutputSurfaceTest : public GLRendererTest { |
void DrawFrame(float device_scale_factor, |
const gfx::Rect& device_viewport_rect) { |
- RenderPass::Id render_pass_id(1, 0); |
+ RenderPassId render_pass_id(1, 0); |
TestRenderPass* render_pass = AddRenderPass(&render_passes_in_draw_order_, |
render_pass_id, |
device_viewport_rect, |