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Issue 404563005: Make RenderPass::Id an isolated class (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: one more case in mojo Created 6 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/test/render_pass_test_common.h" 5 #include "cc/test/render_pass_test_common.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/quads/checkerboard_draw_quad.h" 8 #include "cc/quads/checkerboard_draw_quad.h"
9 #include "cc/quads/debug_border_draw_quad.h" 9 #include "cc/quads/debug_border_draw_quad.h"
10 #include "cc/quads/io_surface_draw_quad.h" 10 #include "cc/quads/io_surface_draw_quad.h"
11 #include "cc/quads/render_pass_draw_quad.h" 11 #include "cc/quads/render_pass_draw_quad.h"
12 #include "cc/quads/shared_quad_state.h" 12 #include "cc/quads/shared_quad_state.h"
13 #include "cc/quads/solid_color_draw_quad.h" 13 #include "cc/quads/solid_color_draw_quad.h"
14 #include "cc/quads/stream_video_draw_quad.h" 14 #include "cc/quads/stream_video_draw_quad.h"
15 #include "cc/quads/texture_draw_quad.h" 15 #include "cc/quads/texture_draw_quad.h"
16 #include "cc/quads/tile_draw_quad.h" 16 #include "cc/quads/tile_draw_quad.h"
17 #include "cc/quads/yuv_video_draw_quad.h" 17 #include "cc/quads/yuv_video_draw_quad.h"
18 #include "cc/resources/resource_provider.h" 18 #include "cc/resources/resource_provider.h"
19 #include "ui/gfx/transform.h" 19 #include "ui/gfx/transform.h"
20 20
21 namespace cc { 21 namespace cc {
22 22
23 static void EmptyReleaseCallback(uint32 sync_point, bool lost_resource) { 23 static void EmptyReleaseCallback(uint32 sync_point, bool lost_resource) {
24 } 24 }
25 25
26 void TestRenderPass::AppendOneOfEveryQuadType( 26 void TestRenderPass::AppendOneOfEveryQuadType(
27 ResourceProvider* resource_provider, 27 ResourceProvider* resource_provider,
28 RenderPass::Id child_pass) { 28 RenderPassId child_pass) {
29 gfx::Rect rect(0, 0, 100, 100); 29 gfx::Rect rect(0, 0, 100, 100);
30 gfx::Rect opaque_rect(10, 10, 80, 80); 30 gfx::Rect opaque_rect(10, 10, 80, 80);
31 gfx::Rect visible_rect(0, 0, 100, 100); 31 gfx::Rect visible_rect(0, 0, 100, 100);
32 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; 32 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
33 33
34 ResourceProvider::ResourceId resource1 = resource_provider->CreateResource( 34 ResourceProvider::ResourceId resource1 = resource_provider->CreateResource(
35 gfx::Size(45, 5), 35 gfx::Size(45, 5),
36 GL_CLAMP_TO_EDGE, 36 GL_CLAMP_TO_EDGE,
37 ResourceProvider::TextureUsageAny, 37 ResourceProvider::TextureUsageAny,
38 resource_provider->best_texture_format()); 38 resource_provider->best_texture_format());
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248 visible_rect, 248 visible_rect,
249 gfx::RectF(0, 0, 100, 100), 249 gfx::RectF(0, 0, 100, 100),
250 plane_resources[0], 250 plane_resources[0],
251 plane_resources[1], 251 plane_resources[1],
252 plane_resources[2], 252 plane_resources[2],
253 plane_resources[3], 253 plane_resources[3],
254 color_space); 254 color_space);
255 } 255 }
256 256
257 } // namespace cc 257 } // namespace cc
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