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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/surfaces/surface_aggregator.h" | 5 #include "cc/surfaces/surface_aggregator.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 } | 28 } |
| 29 | 29 |
| 30 SurfaceAggregator::~SurfaceAggregator() {} | 30 SurfaceAggregator::~SurfaceAggregator() {} |
| 31 | 31 |
| 32 class SurfaceAggregator::RenderPassIdAllocator { | 32 class SurfaceAggregator::RenderPassIdAllocator { |
| 33 public: | 33 public: |
| 34 explicit RenderPassIdAllocator(SurfaceId surface_id) | 34 explicit RenderPassIdAllocator(SurfaceId surface_id) |
| 35 : surface_id_(surface_id), next_index_(1) {} | 35 : surface_id_(surface_id), next_index_(1) {} |
| 36 ~RenderPassIdAllocator() {} | 36 ~RenderPassIdAllocator() {} |
| 37 | 37 |
| 38 void AddKnownPass(RenderPass::Id id) { | 38 void AddKnownPass(RenderPassId id) { |
| 39 if (id_to_index_map_.find(id) != id_to_index_map_.end()) | 39 if (id_to_index_map_.find(id) != id_to_index_map_.end()) |
| 40 return; | 40 return; |
| 41 id_to_index_map_[id] = next_index_++; | 41 id_to_index_map_[id] = next_index_++; |
| 42 } | 42 } |
| 43 | 43 |
| 44 RenderPass::Id Remap(RenderPass::Id id) { | 44 RenderPassId Remap(RenderPassId id) { |
| 45 DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end()); | 45 DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end()); |
| 46 return RenderPass::Id(surface_id_.id, id_to_index_map_[id]); | 46 return RenderPassId(surface_id_.id, id_to_index_map_[id]); |
| 47 } | 47 } |
| 48 | 48 |
| 49 private: | 49 private: |
| 50 base::hash_map<RenderPass::Id, int> id_to_index_map_; | 50 base::hash_map<RenderPassId, int> id_to_index_map_; |
| 51 SurfaceId surface_id_; | 51 SurfaceId surface_id_; |
| 52 int next_index_; | 52 int next_index_; |
| 53 | 53 |
| 54 DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator); | 54 DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator); |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 RenderPass::Id SurfaceAggregator::RemapPassId( | 57 RenderPassId SurfaceAggregator::RemapPassId(RenderPassId surface_local_pass_id, |
| 58 RenderPass::Id surface_local_pass_id, | 58 SurfaceId surface_id) { |
| 59 SurfaceId surface_id) { | |
| 60 RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); | 59 RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); |
| 61 if (!allocator) { | 60 if (!allocator) { |
| 62 allocator = new RenderPassIdAllocator(surface_id); | 61 allocator = new RenderPassIdAllocator(surface_id); |
| 63 render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); | 62 render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); |
| 64 } | 63 } |
| 65 allocator->AddKnownPass(surface_local_pass_id); | 64 allocator->AddKnownPass(surface_local_pass_id); |
| 66 return allocator->Remap(surface_local_pass_id); | 65 return allocator->Remap(surface_local_pass_id); |
| 67 } | 66 } |
| 68 | 67 |
| 69 int SurfaceAggregator::ChildIdForSurface(Surface* surface) { | 68 int SurfaceAggregator::ChildIdForSurface(Surface* surface) { |
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| 157 return; | 156 return; |
| 158 | 157 |
| 159 SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first; | 158 SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first; |
| 160 | 159 |
| 161 const RenderPassList& referenced_passes = render_pass_list; | 160 const RenderPassList& referenced_passes = render_pass_list; |
| 162 for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) { | 161 for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) { |
| 163 const RenderPass& source = *referenced_passes[j]; | 162 const RenderPass& source = *referenced_passes[j]; |
| 164 | 163 |
| 165 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); | 164 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| 166 | 165 |
| 167 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); | 166 RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id); |
| 168 | 167 |
| 169 copy_pass->SetAll(remapped_pass_id, | 168 copy_pass->SetAll(remapped_pass_id, |
| 170 source.output_rect, | 169 source.output_rect, |
| 171 source.damage_rect, | 170 source.damage_rect, |
| 172 source.transform_to_root_target, | 171 source.transform_to_root_target, |
| 173 source.has_transparent_background); | 172 source.has_transparent_background); |
| 174 | 173 |
| 175 // Contributing passes aggregated in to the pass list need to take the | 174 // Contributing passes aggregated in to the pass list need to take the |
| 176 // transform of the surface quad into account to update their transform to | 175 // transform of the surface quad into account to update their transform to |
| 177 // the root surface. | 176 // the root surface. |
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| 245 HandleSurfaceQuad(surface_quad, dest_pass); | 244 HandleSurfaceQuad(surface_quad, dest_pass); |
| 246 } else { | 245 } else { |
| 247 if (quad->shared_quad_state != last_copied_source_shared_quad_state) { | 246 if (quad->shared_quad_state != last_copied_source_shared_quad_state) { |
| 248 CopySharedQuadState( | 247 CopySharedQuadState( |
| 249 quad->shared_quad_state, content_to_target_transform, dest_pass); | 248 quad->shared_quad_state, content_to_target_transform, dest_pass); |
| 250 last_copied_source_shared_quad_state = quad->shared_quad_state; | 249 last_copied_source_shared_quad_state = quad->shared_quad_state; |
| 251 } | 250 } |
| 252 if (quad->material == DrawQuad::RENDER_PASS) { | 251 if (quad->material == DrawQuad::RENDER_PASS) { |
| 253 const RenderPassDrawQuad* pass_quad = | 252 const RenderPassDrawQuad* pass_quad = |
| 254 RenderPassDrawQuad::MaterialCast(quad); | 253 RenderPassDrawQuad::MaterialCast(quad); |
| 255 RenderPass::Id original_pass_id = pass_quad->render_pass_id; | 254 RenderPassId original_pass_id = pass_quad->render_pass_id; |
| 256 RenderPass::Id remapped_pass_id = | 255 RenderPassId remapped_pass_id = |
| 257 RemapPassId(original_pass_id, surface_id); | 256 RemapPassId(original_pass_id, surface_id); |
| 258 | 257 |
| 259 dest_pass->CopyFromAndAppendRenderPassDrawQuad( | 258 dest_pass->CopyFromAndAppendRenderPassDrawQuad( |
| 260 pass_quad, | 259 pass_quad, |
| 261 dest_pass->shared_quad_state_list.back(), | 260 dest_pass->shared_quad_state_list.back(), |
| 262 remapped_pass_id); | 261 remapped_pass_id); |
| 263 } else { | 262 } else { |
| 264 dest_pass->CopyFromAndAppendDrawQuad( | 263 dest_pass->CopyFromAndAppendDrawQuad( |
| 265 quad, dest_pass->shared_quad_state_list.back()); | 264 quad, dest_pass->shared_quad_state_list.back()); |
| 266 } | 265 } |
| 267 } | 266 } |
| 268 } | 267 } |
| 269 } | 268 } |
| 270 | 269 |
| 271 void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list, | 270 void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list, |
| 272 SurfaceId surface_id) { | 271 SurfaceId surface_id) { |
| 273 for (size_t i = 0; i < source_pass_list.size(); ++i) { | 272 for (size_t i = 0; i < source_pass_list.size(); ++i) { |
| 274 const RenderPass& source = *source_pass_list[i]; | 273 const RenderPass& source = *source_pass_list[i]; |
| 275 | 274 |
| 276 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); | 275 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| 277 | 276 |
| 278 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); | 277 RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id); |
| 279 | 278 |
| 280 copy_pass->SetAll(remapped_pass_id, | 279 copy_pass->SetAll(remapped_pass_id, |
| 281 source.output_rect, | 280 source.output_rect, |
| 282 source.damage_rect, | 281 source.damage_rect, |
| 283 source.transform_to_root_target, | 282 source.transform_to_root_target, |
| 284 source.has_transparent_background); | 283 source.has_transparent_background); |
| 285 | 284 |
| 286 CopyQuadsToPass(source.quad_list, | 285 CopyQuadsToPass(source.quad_list, |
| 287 source.shared_quad_state_list, | 286 source.shared_quad_state_list, |
| 288 gfx::Transform(), | 287 gfx::Transform(), |
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| 330 | 329 |
| 331 dest_pass_list_ = NULL; | 330 dest_pass_list_ = NULL; |
| 332 | 331 |
| 333 // TODO(jamesr): Aggregate all resource references into the returned frame's | 332 // TODO(jamesr): Aggregate all resource references into the returned frame's |
| 334 // resource list. | 333 // resource list. |
| 335 | 334 |
| 336 return frame.Pass(); | 335 return frame.Pass(); |
| 337 } | 336 } |
| 338 | 337 |
| 339 } // namespace cc | 338 } // namespace cc |
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