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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
11 #include "cc/output/filter_operations.h" | 11 #include "cc/output/filter_operations.h" |
12 #include "cc/quads/draw_quad.h" | 12 #include "cc/quads/draw_quad.h" |
13 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass_id.h" |
14 #include "cc/resources/resource_provider.h" | 14 #include "cc/resources/resource_provider.h" |
15 | 15 |
16 namespace cc { | 16 namespace cc { |
17 | 17 |
18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { | 18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { |
19 public: | 19 public: |
20 RenderPassDrawQuad(); | 20 RenderPassDrawQuad(); |
21 virtual ~RenderPassDrawQuad(); | 21 virtual ~RenderPassDrawQuad(); |
22 | 22 |
23 void SetNew(const SharedQuadState* shared_quad_state, | 23 void SetNew(const SharedQuadState* shared_quad_state, |
24 const gfx::Rect& rect, | 24 const gfx::Rect& rect, |
25 const gfx::Rect& visible_rect, | 25 const gfx::Rect& visible_rect, |
26 RenderPass::Id render_pass_id, | 26 RenderPassId render_pass_id, |
27 ResourceProvider::ResourceId mask_resource_id, | 27 ResourceProvider::ResourceId mask_resource_id, |
28 const gfx::RectF& mask_uv_rect, | 28 const gfx::RectF& mask_uv_rect, |
29 const FilterOperations& filters, | 29 const FilterOperations& filters, |
30 const gfx::Vector2dF& filters_scale, | 30 const gfx::Vector2dF& filters_scale, |
31 const FilterOperations& background_filters); | 31 const FilterOperations& background_filters); |
32 | 32 |
33 void SetAll(const SharedQuadState* shared_quad_state, | 33 void SetAll(const SharedQuadState* shared_quad_state, |
34 const gfx::Rect& rect, | 34 const gfx::Rect& rect, |
35 const gfx::Rect& opaque_rect, | 35 const gfx::Rect& opaque_rect, |
36 const gfx::Rect& visible_rect, | 36 const gfx::Rect& visible_rect, |
37 bool needs_blending, | 37 bool needs_blending, |
38 RenderPass::Id render_pass_id, | 38 RenderPassId render_pass_id, |
39 ResourceProvider::ResourceId mask_resource_id, | 39 ResourceProvider::ResourceId mask_resource_id, |
40 const gfx::RectF& mask_uv_rect, | 40 const gfx::RectF& mask_uv_rect, |
41 const FilterOperations& filters, | 41 const FilterOperations& filters, |
42 const gfx::Vector2dF& filters_scale, | 42 const gfx::Vector2dF& filters_scale, |
43 const FilterOperations& background_filters); | 43 const FilterOperations& background_filters); |
44 | 44 |
45 RenderPass::Id render_pass_id; | 45 RenderPassId render_pass_id; |
46 ResourceProvider::ResourceId mask_resource_id; | 46 ResourceProvider::ResourceId mask_resource_id; |
47 gfx::RectF mask_uv_rect; | 47 gfx::RectF mask_uv_rect; |
48 | 48 |
49 // Post-processing filters, applied to the pixels in the render pass' texture. | 49 // Post-processing filters, applied to the pixels in the render pass' texture. |
50 FilterOperations filters; | 50 FilterOperations filters; |
51 | 51 |
52 // The scale from layer space of the root layer of the render pass to | 52 // The scale from layer space of the root layer of the render pass to |
53 // the render pass physical pixels. This scale is applied to the filter | 53 // the render pass physical pixels. This scale is applied to the filter |
54 // parameters for pixel-moving filters. This scale should include | 54 // parameters for pixel-moving filters. This scale should include |
55 // content-to-target-space scale, and device pixel ratio. | 55 // content-to-target-space scale, and device pixel ratio. |
56 gfx::Vector2dF filters_scale; | 56 gfx::Vector2dF filters_scale; |
57 | 57 |
58 // Post-processing filters, applied to the pixels showing through the | 58 // Post-processing filters, applied to the pixels showing through the |
59 // background of the render pass, from behind it. | 59 // background of the render pass, from behind it. |
60 FilterOperations background_filters; | 60 FilterOperations background_filters; |
61 | 61 |
62 virtual void IterateResources(const ResourceIteratorCallback& callback) | 62 virtual void IterateResources(const ResourceIteratorCallback& callback) |
63 OVERRIDE; | 63 OVERRIDE; |
64 | 64 |
65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | 65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); |
66 | 66 |
67 private: | 67 private: |
68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; | 68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; |
69 }; | 69 }; |
70 | 70 |
71 } // namespace cc | 71 } // namespace cc |
72 | 72 |
73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
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