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Side by Side Diff: cc/quads/render_pass_draw_quad.h

Issue 404563005: Make RenderPass::Id an isolated class (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: one more case in mojo Created 6 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h" 10 #include "cc/base/cc_export.h"
11 #include "cc/output/filter_operations.h" 11 #include "cc/output/filter_operations.h"
12 #include "cc/quads/draw_quad.h" 12 #include "cc/quads/draw_quad.h"
13 #include "cc/quads/render_pass.h" 13 #include "cc/quads/render_pass_id.h"
14 #include "cc/resources/resource_provider.h" 14 #include "cc/resources/resource_provider.h"
15 15
16 namespace cc { 16 namespace cc {
17 17
18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { 18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
19 public: 19 public:
20 RenderPassDrawQuad(); 20 RenderPassDrawQuad();
21 virtual ~RenderPassDrawQuad(); 21 virtual ~RenderPassDrawQuad();
22 22
23 void SetNew(const SharedQuadState* shared_quad_state, 23 void SetNew(const SharedQuadState* shared_quad_state,
24 const gfx::Rect& rect, 24 const gfx::Rect& rect,
25 const gfx::Rect& visible_rect, 25 const gfx::Rect& visible_rect,
26 RenderPass::Id render_pass_id, 26 RenderPassId render_pass_id,
27 ResourceProvider::ResourceId mask_resource_id, 27 ResourceProvider::ResourceId mask_resource_id,
28 const gfx::RectF& mask_uv_rect, 28 const gfx::RectF& mask_uv_rect,
29 const FilterOperations& filters, 29 const FilterOperations& filters,
30 const gfx::Vector2dF& filters_scale, 30 const gfx::Vector2dF& filters_scale,
31 const FilterOperations& background_filters); 31 const FilterOperations& background_filters);
32 32
33 void SetAll(const SharedQuadState* shared_quad_state, 33 void SetAll(const SharedQuadState* shared_quad_state,
34 const gfx::Rect& rect, 34 const gfx::Rect& rect,
35 const gfx::Rect& opaque_rect, 35 const gfx::Rect& opaque_rect,
36 const gfx::Rect& visible_rect, 36 const gfx::Rect& visible_rect,
37 bool needs_blending, 37 bool needs_blending,
38 RenderPass::Id render_pass_id, 38 RenderPassId render_pass_id,
39 ResourceProvider::ResourceId mask_resource_id, 39 ResourceProvider::ResourceId mask_resource_id,
40 const gfx::RectF& mask_uv_rect, 40 const gfx::RectF& mask_uv_rect,
41 const FilterOperations& filters, 41 const FilterOperations& filters,
42 const gfx::Vector2dF& filters_scale, 42 const gfx::Vector2dF& filters_scale,
43 const FilterOperations& background_filters); 43 const FilterOperations& background_filters);
44 44
45 RenderPass::Id render_pass_id; 45 RenderPassId render_pass_id;
46 ResourceProvider::ResourceId mask_resource_id; 46 ResourceProvider::ResourceId mask_resource_id;
47 gfx::RectF mask_uv_rect; 47 gfx::RectF mask_uv_rect;
48 48
49 // Post-processing filters, applied to the pixels in the render pass' texture. 49 // Post-processing filters, applied to the pixels in the render pass' texture.
50 FilterOperations filters; 50 FilterOperations filters;
51 51
52 // The scale from layer space of the root layer of the render pass to 52 // The scale from layer space of the root layer of the render pass to
53 // the render pass physical pixels. This scale is applied to the filter 53 // the render pass physical pixels. This scale is applied to the filter
54 // parameters for pixel-moving filters. This scale should include 54 // parameters for pixel-moving filters. This scale should include
55 // content-to-target-space scale, and device pixel ratio. 55 // content-to-target-space scale, and device pixel ratio.
56 gfx::Vector2dF filters_scale; 56 gfx::Vector2dF filters_scale;
57 57
58 // Post-processing filters, applied to the pixels showing through the 58 // Post-processing filters, applied to the pixels showing through the
59 // background of the render pass, from behind it. 59 // background of the render pass, from behind it.
60 FilterOperations background_filters; 60 FilterOperations background_filters;
61 61
62 virtual void IterateResources(const ResourceIteratorCallback& callback) 62 virtual void IterateResources(const ResourceIteratorCallback& callback)
63 OVERRIDE; 63 OVERRIDE;
64 64
65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); 65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
66 66
67 private: 67 private:
68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; 68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE;
69 }; 69 };
70 70
71 } // namespace cc 71 } // namespace cc
72 72
73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
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