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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
| 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
| 11 #include "cc/output/filter_operations.h" | 11 #include "cc/output/filter_operations.h" |
| 12 #include "cc/quads/draw_quad.h" | 12 #include "cc/quads/draw_quad.h" |
| 13 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass_id.h" |
| 14 #include "cc/resources/resource_provider.h" | 14 #include "cc/resources/resource_provider.h" |
| 15 | 15 |
| 16 namespace cc { | 16 namespace cc { |
| 17 | 17 |
| 18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { | 18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { |
| 19 public: | 19 public: |
| 20 RenderPassDrawQuad(); | 20 RenderPassDrawQuad(); |
| 21 virtual ~RenderPassDrawQuad(); | 21 virtual ~RenderPassDrawQuad(); |
| 22 | 22 |
| 23 void SetNew(const SharedQuadState* shared_quad_state, | 23 void SetNew(const SharedQuadState* shared_quad_state, |
| 24 const gfx::Rect& rect, | 24 const gfx::Rect& rect, |
| 25 const gfx::Rect& visible_rect, | 25 const gfx::Rect& visible_rect, |
| 26 RenderPass::Id render_pass_id, | 26 RenderPassId render_pass_id, |
| 27 ResourceProvider::ResourceId mask_resource_id, | 27 ResourceProvider::ResourceId mask_resource_id, |
| 28 const gfx::RectF& mask_uv_rect, | 28 const gfx::RectF& mask_uv_rect, |
| 29 const FilterOperations& filters, | 29 const FilterOperations& filters, |
| 30 const gfx::Vector2dF& filters_scale, | 30 const gfx::Vector2dF& filters_scale, |
| 31 const FilterOperations& background_filters); | 31 const FilterOperations& background_filters); |
| 32 | 32 |
| 33 void SetAll(const SharedQuadState* shared_quad_state, | 33 void SetAll(const SharedQuadState* shared_quad_state, |
| 34 const gfx::Rect& rect, | 34 const gfx::Rect& rect, |
| 35 const gfx::Rect& opaque_rect, | 35 const gfx::Rect& opaque_rect, |
| 36 const gfx::Rect& visible_rect, | 36 const gfx::Rect& visible_rect, |
| 37 bool needs_blending, | 37 bool needs_blending, |
| 38 RenderPass::Id render_pass_id, | 38 RenderPassId render_pass_id, |
| 39 ResourceProvider::ResourceId mask_resource_id, | 39 ResourceProvider::ResourceId mask_resource_id, |
| 40 const gfx::RectF& mask_uv_rect, | 40 const gfx::RectF& mask_uv_rect, |
| 41 const FilterOperations& filters, | 41 const FilterOperations& filters, |
| 42 const gfx::Vector2dF& filters_scale, | 42 const gfx::Vector2dF& filters_scale, |
| 43 const FilterOperations& background_filters); | 43 const FilterOperations& background_filters); |
| 44 | 44 |
| 45 RenderPass::Id render_pass_id; | 45 RenderPassId render_pass_id; |
| 46 ResourceProvider::ResourceId mask_resource_id; | 46 ResourceProvider::ResourceId mask_resource_id; |
| 47 gfx::RectF mask_uv_rect; | 47 gfx::RectF mask_uv_rect; |
| 48 | 48 |
| 49 // Post-processing filters, applied to the pixels in the render pass' texture. | 49 // Post-processing filters, applied to the pixels in the render pass' texture. |
| 50 FilterOperations filters; | 50 FilterOperations filters; |
| 51 | 51 |
| 52 // The scale from layer space of the root layer of the render pass to | 52 // The scale from layer space of the root layer of the render pass to |
| 53 // the render pass physical pixels. This scale is applied to the filter | 53 // the render pass physical pixels. This scale is applied to the filter |
| 54 // parameters for pixel-moving filters. This scale should include | 54 // parameters for pixel-moving filters. This scale should include |
| 55 // content-to-target-space scale, and device pixel ratio. | 55 // content-to-target-space scale, and device pixel ratio. |
| 56 gfx::Vector2dF filters_scale; | 56 gfx::Vector2dF filters_scale; |
| 57 | 57 |
| 58 // Post-processing filters, applied to the pixels showing through the | 58 // Post-processing filters, applied to the pixels showing through the |
| 59 // background of the render pass, from behind it. | 59 // background of the render pass, from behind it. |
| 60 FilterOperations background_filters; | 60 FilterOperations background_filters; |
| 61 | 61 |
| 62 virtual void IterateResources(const ResourceIteratorCallback& callback) | 62 virtual void IterateResources(const ResourceIteratorCallback& callback) |
| 63 OVERRIDE; | 63 OVERRIDE; |
| 64 | 64 |
| 65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | 65 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); |
| 66 | 66 |
| 67 private: | 67 private: |
| 68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; | 68 virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE; |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 } // namespace cc | 71 } // namespace cc |
| 72 | 72 |
| 73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 73 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
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