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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/callback.h" | 9 #include "base/callback.h" |
10 #include "base/containers/scoped_ptr_hash_map.h" | 10 #include "base/containers/scoped_ptr_hash_map.h" |
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21 | 21 |
22 // This is the base class for code shared between the GL and software | 22 // This is the base class for code shared between the GL and software |
23 // renderer implementations. "Direct" refers to the fact that it does not | 23 // renderer implementations. "Direct" refers to the fact that it does not |
24 // delegate rendering to another compositor. | 24 // delegate rendering to another compositor. |
25 class CC_EXPORT DirectRenderer : public Renderer { | 25 class CC_EXPORT DirectRenderer : public Renderer { |
26 public: | 26 public: |
27 virtual ~DirectRenderer(); | 27 virtual ~DirectRenderer(); |
28 | 28 |
29 virtual void DecideRenderPassAllocationsForFrame( | 29 virtual void DecideRenderPassAllocationsForFrame( |
30 const RenderPassList& render_passes_in_draw_order) OVERRIDE; | 30 const RenderPassList& render_passes_in_draw_order) OVERRIDE; |
31 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const | 31 virtual bool HasAllocatedResourcesForTesting(RenderPassId id) const OVERRIDE; |
32 OVERRIDE; | |
33 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order, | 32 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order, |
34 float device_scale_factor, | 33 float device_scale_factor, |
35 const gfx::Rect& device_viewport_rect, | 34 const gfx::Rect& device_viewport_rect, |
36 const gfx::Rect& device_clip_rect, | 35 const gfx::Rect& device_clip_rect, |
37 bool disable_picture_quad_image_filtering) OVERRIDE; | 36 bool disable_picture_quad_image_filtering) OVERRIDE; |
38 | 37 |
39 struct CC_EXPORT DrawingFrame { | 38 struct CC_EXPORT DrawingFrame { |
40 DrawingFrame(); | 39 DrawingFrame(); |
41 ~DrawingFrame(); | 40 ~DrawingFrame(); |
42 | 41 |
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109 virtual bool FlippedFramebuffer() const = 0; | 108 virtual bool FlippedFramebuffer() const = 0; |
110 virtual void EnsureScissorTestEnabled() = 0; | 109 virtual void EnsureScissorTestEnabled() = 0; |
111 virtual void EnsureScissorTestDisabled() = 0; | 110 virtual void EnsureScissorTestDisabled() = 0; |
112 virtual void DiscardBackbuffer() {} | 111 virtual void DiscardBackbuffer() {} |
113 virtual void EnsureBackbuffer() {} | 112 virtual void EnsureBackbuffer() {} |
114 | 113 |
115 virtual void CopyCurrentRenderPassToBitmap( | 114 virtual void CopyCurrentRenderPassToBitmap( |
116 DrawingFrame* frame, | 115 DrawingFrame* frame, |
117 scoped_ptr<CopyOutputRequest> request) = 0; | 116 scoped_ptr<CopyOutputRequest> request) = 0; |
118 | 117 |
119 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; | 118 base::ScopedPtrHashMap<RenderPassId, ScopedResource> render_pass_textures_; |
120 OutputSurface* output_surface_; | 119 OutputSurface* output_surface_; |
121 ResourceProvider* resource_provider_; | 120 ResourceProvider* resource_provider_; |
122 scoped_ptr<OverlayProcessor> overlay_processor_; | 121 scoped_ptr<OverlayProcessor> overlay_processor_; |
123 | 122 |
124 // For use in coordinate conversion, this stores the output rect, viewport | 123 // For use in coordinate conversion, this stores the output rect, viewport |
125 // rect (= unflipped version of glViewport rect), and the size of target | 124 // rect (= unflipped version of glViewport rect), and the size of target |
126 // framebuffer. During a draw, this stores the values for the current render | 125 // framebuffer. During a draw, this stores the values for the current render |
127 // pass; in between draws, they retain the values for the root render pass of | 126 // pass; in between draws, they retain the values for the root render pass of |
128 // the last draw. | 127 // the last draw. |
129 gfx::Rect current_draw_rect_; | 128 gfx::Rect current_draw_rect_; |
130 gfx::Rect current_viewport_rect_; | 129 gfx::Rect current_viewport_rect_; |
131 gfx::Size current_surface_size_; | 130 gfx::Size current_surface_size_; |
132 | 131 |
133 private: | 132 private: |
134 gfx::Vector2d enlarge_pass_texture_amount_; | 133 gfx::Vector2d enlarge_pass_texture_amount_; |
135 | 134 |
136 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 135 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
137 }; | 136 }; |
138 | 137 |
139 } // namespace cc | 138 } // namespace cc |
140 | 139 |
141 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 140 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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