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Side by Side Diff: bench/nanobench.cpp

Issue 404543002: nanobench: Protect more against infinite loops. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweak messages Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <ctype.h> 8 #include <ctype.h>
9 9
10 #include "Benchmark.h" 10 #include "Benchmark.h"
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 DEFINE_string(config, "nonrendering 8888 gpu", "Configs to measure. Options: " 43 DEFINE_string(config, "nonrendering 8888 gpu", "Configs to measure. Options: "
44 "565 8888 gpu nonrendering debug nullgpu msaa4 msaa16 nvprmsaa4 nv prmsaa16 angle"); 44 "565 8888 gpu nonrendering debug nullgpu msaa4 msaa16 nvprmsaa4 nv prmsaa16 angle");
45 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU."); 45 DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
46 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allow s to lag."); 46 DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allow s to lag.");
47 47
48 DEFINE_bool(cpu, true, "Master switch for CPU-bound work."); 48 DEFINE_bool(cpu, true, "Master switch for CPU-bound work.");
49 DEFINE_bool(gpu, true, "Master switch for GPU-bound work."); 49 DEFINE_bool(gpu, true, "Master switch for GPU-bound work.");
50 50
51 DEFINE_string(outResultsFile, "", "If given, write results here as JSON."); 51 DEFINE_string(outResultsFile, "", "If given, write results here as JSON.");
52 DEFINE_bool(resetGpuContext, true, "Reset the GrContext before running each benc h."); 52 DEFINE_bool(resetGpuContext, true, "Reset the GrContext before running each benc h.");
53 DEFINE_int32(maxCalibrationAttempts, 3,
54 "Try up to this many times to guess loops for a bench, or skip the bench.");
55 DEFINE_int32(maxLoops, 1000000, "Never run a bench more times than this.");
53 56
54 57
55 static SkString humanize(double ms) { 58 static SkString humanize(double ms) {
56 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3); 59 if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
57 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6); 60 if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6);
58 #ifdef SK_BUILD_FOR_WIN 61 #ifdef SK_BUILD_FOR_WIN
59 if (ms < 1) return SkStringPrintf("%.3gus", ms*1e3); 62 if (ms < 1) return SkStringPrintf("%.3gus", ms*1e3);
60 #else 63 #else
61 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3); 64 if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3);
62 #endif 65 #endif
63 return SkStringPrintf("%.3gms", ms); 66 return SkStringPrintf("%.3gms", ms);
64 } 67 }
68 #define HUMANIZE(ms) humanize(ms).c_str()
65 69
66 static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHel per* gl) { 70 static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHel per* gl) {
67 WallTimer timer; 71 WallTimer timer;
68 timer.start(); 72 timer.start();
69 if (bench) { 73 if (bench) {
70 bench->draw(loops, canvas); 74 bench->draw(loops, canvas);
71 } 75 }
72 if (canvas) { 76 if (canvas) {
73 canvas->flush(); 77 canvas->flush();
74 } 78 }
75 #if SK_SUPPORT_GPU 79 #if SK_SUPPORT_GPU
76 if (gl) { 80 if (gl) {
77 SK_GL(*gl, Flush()); 81 SK_GL(*gl, Flush());
78 gl->swapBuffers(); 82 gl->swapBuffers();
79 } 83 }
80 #endif 84 #endif
81 timer.end(); 85 timer.end();
82 return timer.fWall; 86 return timer.fWall;
83 } 87 }
84 88
85 static double estimate_timer_overhead() { 89 static double estimate_timer_overhead() {
86 double overhead = 0; 90 double overhead = 0;
87 for (int i = 0; i < FLAGS_overheadLoops; i++) { 91 for (int i = 0; i < FLAGS_overheadLoops; i++) {
88 overhead += time(1, NULL, NULL, NULL); 92 overhead += time(1, NULL, NULL, NULL);
89 } 93 }
90 return overhead / FLAGS_overheadLoops; 94 return overhead / FLAGS_overheadLoops;
91 } 95 }
92 96
97 static int clamp_loops(int loops) {
98 if (loops < 1) {
99 SkDebugf("ERROR: clamping loops from %d to 1.\n", loops);
100 return 1;
101 }
102 if (loops > FLAGS_maxLoops) {
103 SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loo ps, FLAGS_maxLoops);
104 return FLAGS_maxLoops;
105 }
106 return loops;
107 }
108
93 static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) { 109 static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas, double* samples) {
94 // First figure out approximately how many loops of bench it takes to make o verhead negligible. 110 // First figure out approximately how many loops of bench it takes to make o verhead negligible.
95 double bench_plus_overhead; 111 double bench_plus_overhead;
112 int round = 0;
96 do { 113 do {
97 bench_plus_overhead = time(1, bench, canvas, NULL); 114 bench_plus_overhead = time(1, bench, canvas, NULL);
115 if (++round == FLAGS_maxCalibrationAttempts) {
116 SkDebugf("WARNING: Can't estimate loops for %s (%s vs. %s); skipping .\n",
117 bench->getName(), HUMANIZE(bench_plus_overhead), HUMANIZE(o verhead));
118 return 0;
119 }
98 } while (bench_plus_overhead < overhead); 120 } while (bench_plus_overhead < overhead);
99 121
100 // Later we'll just start and stop the timer once but loop N times. 122 // Later we'll just start and stop the timer once but loop N times.
101 // We'll pick N to make timer overhead negligible: 123 // We'll pick N to make timer overhead negligible:
102 // 124 //
103 // overhead 125 // overhead
104 // ------------------------- < FLAGS_overheadGoal 126 // ------------------------- < FLAGS_overheadGoal
105 // overhead + N * Bench Time 127 // overhead + N * Bench Time
106 // 128 //
107 // where bench_plus_overhead ≈ overhead + Bench Time. 129 // where bench_plus_overhead ≈ overhead + Bench Time.
108 // 130 //
109 // Doing some math, we get: 131 // Doing some math, we get:
110 // 132 //
111 // (overhead / FLAGS_overheadGoal) - overhead 133 // (overhead / FLAGS_overheadGoal) - overhead
112 // ------------------------------------------ < N 134 // ------------------------------------------ < N
113 // bench_plus_overhead - overhead) 135 // bench_plus_overhead - overhead)
114 // 136 //
115 // Luckily, this also works well in practice. :) 137 // Luckily, this also works well in practice. :)
116 const double numer = overhead / FLAGS_overheadGoal - overhead; 138 const double numer = overhead / FLAGS_overheadGoal - overhead;
117 const double denom = bench_plus_overhead - overhead; 139 const double denom = bench_plus_overhead - overhead;
118 const int loops = FLAGS_runOnce ? 1 : (int)ceil(numer / denom); 140 const int loops = clamp_loops(FLAGS_runOnce ? 1 : (int)ceil(numer / denom));
119 141
120 for (int i = 0; i < FLAGS_samples; i++) { 142 for (int i = 0; i < FLAGS_samples; i++) {
121 samples[i] = time(loops, bench, canvas, NULL) / loops; 143 samples[i] = time(loops, bench, canvas, NULL) / loops;
122 } 144 }
123 return loops; 145 return loops;
124 } 146 }
125 147
126 #if SK_SUPPORT_GPU 148 #if SK_SUPPORT_GPU
127 static int gpu_bench(SkGLContextHelper* gl, 149 static int gpu_bench(SkGLContextHelper* gl,
128 Benchmark* bench, 150 Benchmark* bench,
(...skipping 15 matching lines...) Expand all
144 elapsed = time(loops, bench, canvas, gl); 166 elapsed = time(loops, bench, canvas, gl);
145 } 167 }
146 } while (elapsed < FLAGS_gpuMs); 168 } while (elapsed < FLAGS_gpuMs);
147 169
148 // We've overshot at least a little. Scale back linearly. 170 // We've overshot at least a little. Scale back linearly.
149 loops = (int)ceil(loops * FLAGS_gpuMs / elapsed); 171 loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
150 172
151 // Might as well make sure we're not still timing our calibration. 173 // Might as well make sure we're not still timing our calibration.
152 SK_GL(*gl, Finish()); 174 SK_GL(*gl, Finish());
153 } 175 }
176 loops = clamp_loops(loops);
154 177
155 // Pretty much the same deal as the calibration: do some warmup to make 178 // Pretty much the same deal as the calibration: do some warmup to make
156 // sure we're timing steady-state pipelined frames. 179 // sure we're timing steady-state pipelined frames.
157 for (int i = 0; i < FLAGS_gpuFrameLag; i++) { 180 for (int i = 0; i < FLAGS_gpuFrameLag; i++) {
158 time(loops, bench, canvas, gl); 181 time(loops, bench, canvas, gl);
159 } 182 }
160 183
161 // Now, actually do the timing! 184 // Now, actually do the timing!
162 for (int i = 0; i < FLAGS_samples; i++) { 185 for (int i = 0; i < FLAGS_samples; i++) {
163 samples[i] = time(loops, bench, canvas, gl) / loops; 186 samples[i] = time(loops, bench, canvas, gl) / loops;
(...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after
274 MultiResultsWriter log; 297 MultiResultsWriter log;
275 SkAutoTDelete<JSONResultsWriter> json; 298 SkAutoTDelete<JSONResultsWriter> json;
276 if (!FLAGS_outResultsFile.isEmpty()) { 299 if (!FLAGS_outResultsFile.isEmpty()) {
277 json.reset(SkNEW(JSONResultsWriter(FLAGS_outResultsFile[0]))); 300 json.reset(SkNEW(JSONResultsWriter(FLAGS_outResultsFile[0])));
278 log.add(json.get()); 301 log.add(json.get());
279 } 302 }
280 CallEnd<MultiResultsWriter> ender(log); 303 CallEnd<MultiResultsWriter> ender(log);
281 fill_static_options(&log); 304 fill_static_options(&log);
282 305
283 const double overhead = estimate_timer_overhead(); 306 const double overhead = estimate_timer_overhead();
284 SkDebugf("Timer overhead: %s\n", humanize(overhead).c_str()); 307 SkDebugf("Timer overhead: %s\n", HUMANIZE(overhead));
285 308
286 SkAutoTMalloc<double> samples(FLAGS_samples); 309 SkAutoTMalloc<double> samples(FLAGS_samples);
287 310
288 if (FLAGS_runOnce) { 311 if (FLAGS_runOnce) {
289 SkDebugf("--runOnce is true; times would only be misleading so we won't print them.\n"); 312 SkDebugf("--runOnce is true; times would only be misleading so we won't print them.\n");
290 } else if (FLAGS_verbose) { 313 } else if (FLAGS_verbose) {
291 // No header. 314 // No header.
292 } else if (FLAGS_quiet) { 315 } else if (FLAGS_quiet) {
293 SkDebugf("median\tbench\tconfig\n"); 316 SkDebugf("median\tbench\tconfig\n");
294 } else { 317 } else {
(...skipping 18 matching lines...) Expand all
313 const int loops = 336 const int loops =
314 #if SK_SUPPORT_GPU 337 #if SK_SUPPORT_GPU
315 Benchmark::kGPU_Backend == targets[j]->backend 338 Benchmark::kGPU_Backend == targets[j]->backend
316 ? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get()) 339 ? gpu_bench(targets[j]->gl, bench.get(), canvas, samples.get())
317 : 340 :
318 #endif 341 #endif
319 cpu_bench( overhead, bench.get(), canvas, samples.get()); 342 cpu_bench( overhead, bench.get(), canvas, samples.get());
320 343
321 if (loops == 0) { 344 if (loops == 0) {
322 SkDebugf("Unable to time %s\t%s (overhead %s)\n", 345 SkDebugf("Unable to time %s\t%s (overhead %s)\n",
323 bench->getName(), config, humanize(overhead).c_str()); 346 bench->getName(), config, HUMANIZE(overhead));
324 continue; 347 continue;
325 } 348 }
326 349
327 Stats stats(samples.get(), FLAGS_samples); 350 Stats stats(samples.get(), FLAGS_samples);
328 log.config(config); 351 log.config(config);
329 log.timer("min_ms", stats.min); 352 log.timer("min_ms", stats.min);
330 log.timer("median_ms", stats.median); 353 log.timer("median_ms", stats.median);
331 log.timer("mean_ms", stats.mean); 354 log.timer("mean_ms", stats.mean);
332 log.timer("max_ms", stats.max); 355 log.timer("max_ms", stats.max);
333 log.timer("stddev_ms", sqrt(stats.var)); 356 log.timer("stddev_ms", sqrt(stats.var));
334 357
335 if (FLAGS_runOnce) { 358 if (FLAGS_runOnce) {
336 if (targets.count() == 1) { 359 if (targets.count() == 1) {
337 config = ""; // Only print the config if we run the same ben ch on more than one. 360 config = ""; // Only print the config if we run the same ben ch on more than one.
338 } 361 }
339 SkDebugf("%s\t%s\n", bench->getName(), config); 362 SkDebugf("%s\t%s\n", bench->getName(), config);
340 } else if (FLAGS_verbose) { 363 } else if (FLAGS_verbose) {
341 for (int i = 0; i < FLAGS_samples; i++) { 364 for (int i = 0; i < FLAGS_samples; i++) {
342 SkDebugf("%s ", humanize(samples[i]).c_str()); 365 SkDebugf("%s ", HUMANIZE(samples[i]));
343 } 366 }
344 SkDebugf("%s\n", bench->getName()); 367 SkDebugf("%s\n", bench->getName());
345 } else if (FLAGS_quiet) { 368 } else if (FLAGS_quiet) {
346 if (targets.count() == 1) { 369 if (targets.count() == 1) {
347 config = ""; // Only print the config if we run the same ben ch on more than one. 370 config = ""; // Only print the config if we run the same ben ch on more than one.
348 } 371 }
349 SkDebugf("%s\t%s\t%s\n", humanize(stats.median).c_str(), bench-> getName(), config); 372 SkDebugf("%s\t%s\t%s\n", HUMANIZE(stats.median), bench->getName( ), config);
350 } else { 373 } else {
351 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ; 374 const double stddev_percent = 100 * sqrt(stats.var) / stats.mean ;
352 SkDebugf("%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\t%s\t%s\n" 375 SkDebugf("%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\t%s\t%s\n"
353 , loops 376 , loops
354 , humanize(stats.min).c_str() 377 , HUMANIZE(stats.min)
355 , humanize(stats.median).c_str() 378 , HUMANIZE(stats.median)
356 , humanize(stats.mean).c_str() 379 , HUMANIZE(stats.mean)
357 , humanize(stats.max).c_str() 380 , HUMANIZE(stats.max)
358 , stddev_percent 381 , stddev_percent
359 , stats.plot.c_str() 382 , stats.plot.c_str()
360 , config 383 , config
361 , bench->getName() 384 , bench->getName()
362 ); 385 );
363 } 386 }
364 } 387 }
365 targets.deleteAll(); 388 targets.deleteAll();
366 389
367 #if SK_SUPPORT_GPU 390 #if SK_SUPPORT_GPU
368 if (FLAGS_resetGpuContext) { 391 if (FLAGS_resetGpuContext) {
369 gGrFactory.destroyContexts(); 392 gGrFactory.destroyContexts();
370 } 393 }
371 #endif 394 #endif
372 } 395 }
373 396
374 return 0; 397 return 0;
375 } 398 }
376 399
377 #if !defined SK_BUILD_FOR_IOS 400 #if !defined SK_BUILD_FOR_IOS
378 int main(int argc, char * const argv[]) { 401 int main(int argc, char * const argv[]) {
379 return tool_main(argc, (char**) argv); 402 return tool_main(argc, (char**) argv);
380 } 403 }
381 #endif 404 #endif
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