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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 40403002: Compute clipped src rect once in tiled bitmap draws (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
(...skipping 1014 matching lines...) Expand 10 before | Expand all | Expand 10 after
1025 return; 1025 return;
1026 } 1026 }
1027 } 1027 }
1028 clippedSrcRect.roundOut(clippedSrcIRect); 1028 clippedSrcRect.roundOut(clippedSrcIRect);
1029 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); 1029 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1030 if (!clippedSrcIRect->intersect(bmpBounds)) { 1030 if (!clippedSrcIRect->intersect(bmpBounds)) {
1031 clippedSrcIRect->setEmpty(); 1031 clippedSrcIRect->setEmpty();
1032 } 1032 }
1033 } 1033 }
1034 1034
1035
1036 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, 1035 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
1037 const GrTextureParams& params, 1036 const GrTextureParams& params,
1038 const SkRect* srcRectPtr, 1037 const SkRect* srcRectPtr,
1039 int maxTileSize, 1038 int maxTileSize,
1040 int* tileSize) const { 1039 int* tileSize,
1040 SkIRect* clippedSrcRect) const {
1041 // if bitmap is explictly texture backed then just use the texture 1041 // if bitmap is explictly texture backed then just use the texture
1042 if (NULL != bitmap.getTexture()) { 1042 if (NULL != bitmap.getTexture()) {
1043 return false; 1043 return false;
1044 } 1044 }
1045 1045
1046 SkIRect clippedSrcRect;
1047
1048 // if it's larger than the max tile size, then we have no choice but tiling. 1046 // if it's larger than the max tile size, then we have no choice but tiling.
1049 if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) { 1047 if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
1050 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, &clippedSrcRect ); 1048 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect) ;
1051 *tileSize = determine_tile_size(bitmap, clippedSrcRect, maxTileSize); 1049 *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
1052 return true; 1050 return true;
1053 } 1051 }
1054 1052
1055 if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTile Size) { 1053 if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTile Size) {
1056 return false; 1054 return false;
1057 } 1055 }
1058 1056
1059 // if the entire texture is already in our cache then no reason to tile it 1057 // if the entire texture is already in our cache then no reason to tile it
1060 if (GrIsBitmapInCache(fContext, bitmap, &params)) { 1058 if (GrIsBitmapInCache(fContext, bitmap, &params)) {
1061 return false; 1059 return false;
1062 } 1060 }
1063 1061
1064 // At this point we know we could do the draw by uploading the entire bitmap 1062 // At this point we know we could do the draw by uploading the entire bitmap
1065 // as a texture. However, if the texture would be large compared to the 1063 // as a texture. However, if the texture would be large compared to the
1066 // cache size and we don't require most of it for this draw then tile to 1064 // cache size and we don't require most of it for this draw then tile to
1067 // reduce the amount of upload and cache spill. 1065 // reduce the amount of upload and cache spill.
1068 1066
1069 // assumption here is that sw bitmap size is a good proxy for its size as 1067 // assumption here is that sw bitmap size is a good proxy for its size as
1070 // a texture 1068 // a texture
1071 size_t bmpSize = bitmap.getSize(); 1069 size_t bmpSize = bitmap.getSize();
1072 size_t cacheSize; 1070 size_t cacheSize;
1073 fContext->getTextureCacheLimits(NULL, &cacheSize); 1071 fContext->getTextureCacheLimits(NULL, &cacheSize);
1074 if (bmpSize < cacheSize / 2) { 1072 if (bmpSize < cacheSize / 2) {
1075 return false; 1073 return false;
1076 } 1074 }
1077 1075
1078 // Figure out how much of the src we will need based on the src rect and cli pping. 1076 // Figure out how much of the src we will need based on the src rect and cli pping.
1079 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, &clippedSrcRect); 1077 determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
1080 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. 1078 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
1081 size_t usedTileBytes = get_tile_count(clippedSrcRect, kBmpSmallTileSize) * 1079 size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
1082 kBmpSmallTileSize * kBmpSmallTileSize; 1080 kBmpSmallTileSize * kBmpSmallTileSize;
1083 1081
1084 return usedTileBytes < 2 * bmpSize; 1082 return usedTileBytes < 2 * bmpSize;
1085 } 1083 }
1086 1084
1087 void SkGpuDevice::drawBitmap(const SkDraw& draw, 1085 void SkGpuDevice::drawBitmap(const SkDraw& draw,
1088 const SkBitmap& bitmap, 1086 const SkBitmap& bitmap,
1089 const SkMatrix& m, 1087 const SkMatrix& m,
1090 const SkPaint& paint) { 1088 const SkPaint& paint) {
1091 // We cannot call drawBitmapRect here since 'm' could be anything 1089 // We cannot call drawBitmapRect here since 'm' could be anything
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1212 params.setFilterMode(textureFilterMode); 1210 params.setFilterMode(textureFilterMode);
1213 1211
1214 int maxTileSize = fContext->getMaxTextureSize(); 1212 int maxTileSize = fContext->getMaxTextureSize();
1215 if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) { 1213 if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
1216 // We may need a skosh more room if we have to bump out the tile 1214 // We may need a skosh more room if we have to bump out the tile
1217 // by 1 pixel all around 1215 // by 1 pixel all around
1218 maxTileSize -= 2; 1216 maxTileSize -= 2;
1219 } 1217 }
1220 int tileSize; 1218 int tileSize;
1221 1219
1222 if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSiz e)) { 1220 SkIRect clippedSrcRect;
1223 this->drawTiledBitmap(bitmap, srcRect, params, paint, flags, tileSize); 1221 if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSiz e,
1222 &clippedSrcRect)) {
1223 this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, fl ags, tileSize);
1224 } else { 1224 } else {
1225 // take the simple case 1225 // take the simple case
1226 this->internalDrawBitmap(bitmap, srcRect, params, paint, flags); 1226 this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
1227 } 1227 }
1228 } 1228 }
1229 1229
1230 // Break 'bitmap' into several tiles to draw it since it has already 1230 // Break 'bitmap' into several tiles to draw it since it has already
1231 // been determined to be too large to fit in VRAM 1231 // been determined to be too large to fit in VRAM
1232 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, 1232 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
1233 const SkRect& srcRect, 1233 const SkRect& srcRect,
1234 const SkIRect& clippedSrcIRect,
1234 const GrTextureParams& params, 1235 const GrTextureParams& params,
1235 const SkPaint& paint, 1236 const SkPaint& paint,
1236 SkCanvas::DrawBitmapRectFlags flags, 1237 SkCanvas::DrawBitmapRectFlags flags,
1237 int tileSize) { 1238 int tileSize) {
robertphillips 2013/10/24 15:36:54 It seems like we should have an early out in case
bsalomon 2013/10/24 15:43:38 I suspect that it's not worth it, that it's almost
1238 1239 SkRect clippedSrcRect = SkRect::MakeFromIRect(clippedSrcIRect);
1239 // compute clip bounds in local coordinates
1240 SkRect clipRect;
1241 {
1242 const GrRenderTarget* rt = fContext->getRenderTarget();
1243 clipRect.setWH(SkIntToScalar(rt->width()), SkIntToScalar(rt->height()));
1244 if (!fContext->getClip()->fClipStack->intersectRectWithClip(&clipRect)) {
1245 return;
1246 }
1247 SkMatrix inverse;
1248 if (!fContext->getMatrix().invert(&inverse)) {
1249 return;
1250 }
1251 inverse.mapRect(&clipRect);
1252 }
1253 1240
1254 int nx = bitmap.width() / tileSize; 1241 int nx = bitmap.width() / tileSize;
1255 int ny = bitmap.height() / tileSize; 1242 int ny = bitmap.height() / tileSize;
1256 for (int x = 0; x <= nx; x++) { 1243 for (int x = 0; x <= nx; x++) {
1257 for (int y = 0; y <= ny; y++) { 1244 for (int y = 0; y <= ny; y++) {
1258 SkRect tileR; 1245 SkRect tileR;
1259 tileR.set(SkIntToScalar(x * tileSize), 1246 tileR.set(SkIntToScalar(x * tileSize),
1260 SkIntToScalar(y * tileSize), 1247 SkIntToScalar(y * tileSize),
1261 SkIntToScalar((x + 1) * tileSize), 1248 SkIntToScalar((x + 1) * tileSize),
1262 SkIntToScalar((y + 1) * tileSize)); 1249 SkIntToScalar((y + 1) * tileSize));
1263 1250
1264 if (!SkRect::Intersects(tileR, clipRect)) { 1251 if (!SkRect::Intersects(tileR, clippedSrcRect)) {
1265 continue; 1252 continue;
1266 } 1253 }
1267 1254
1268 if (!tileR.intersect(srcRect)) { 1255 if (!tileR.intersect(srcRect)) {
1269 continue; 1256 continue;
1270 } 1257 }
1271 1258
1272 SkBitmap tmpB; 1259 SkBitmap tmpB;
1273 SkIRect iTileR; 1260 SkIRect iTileR;
1274 tileR.roundOut(&iTileR); 1261 tileR.roundOut(&iTileR);
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1863 GrTexture* texture, 1850 GrTexture* texture,
1864 bool needClear) 1851 bool needClear)
1865 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { 1852 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
1866 1853
1867 SkASSERT(texture && texture->asRenderTarget()); 1854 SkASSERT(texture && texture->asRenderTarget());
1868 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1855 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1869 // cache. We pass true for the third argument so that it will get unlocked. 1856 // cache. We pass true for the third argument so that it will get unlocked.
1870 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1857 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1871 fNeedClear = needClear; 1858 fNeedClear = needClear;
1872 } 1859 }
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