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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_grid.h" | 5 #include "ash/wm/overview/window_grid.h" |
6 | 6 |
| 7 #include "ash/ash_switches.h" |
7 #include "ash/screen_util.h" | 8 #include "ash/screen_util.h" |
8 #include "ash/shell.h" | 9 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | 11 #include "ash/wm/overview/scoped_transform_overview_window.h" |
11 #include "ash/wm/overview/window_selector.h" | 12 #include "ash/wm/overview/window_selector.h" |
12 #include "ash/wm/overview/window_selector_item.h" | 13 #include "ash/wm/overview/window_selector_item.h" |
13 #include "ash/wm/overview/window_selector_panels.h" | 14 #include "ash/wm/overview/window_selector_panels.h" |
14 #include "ash/wm/overview/window_selector_window.h" | 15 #include "ash/wm/overview/window_selector_window.h" |
15 #include "ash/wm/window_state.h" | 16 #include "ash/wm/window_state.h" |
| 17 #include "base/command_line.h" |
16 #include "base/i18n/string_search.h" | 18 #include "base/i18n/string_search.h" |
17 #include "base/memory/scoped_vector.h" | 19 #include "base/memory/scoped_vector.h" |
18 #include "third_party/skia/include/core/SkColor.h" | 20 #include "third_party/skia/include/core/SkColor.h" |
19 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
20 #include "ui/compositor/layer_animation_observer.h" | 22 #include "ui/compositor/layer_animation_observer.h" |
21 #include "ui/compositor/scoped_layer_animation_settings.h" | 23 #include "ui/compositor/scoped_layer_animation_settings.h" |
22 #include "ui/gfx/animation/tween.h" | 24 #include "ui/gfx/animation/tween.h" |
23 #include "ui/gfx/vector2d.h" | 25 #include "ui/gfx/vector2d.h" |
24 #include "ui/views/background.h" | 26 #include "ui/views/background.h" |
25 #include "ui/views/view.h" | 27 #include "ui/views/view.h" |
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95 // The minimum number of cards along the major axis (i.e. horizontally on a | 97 // The minimum number of cards along the major axis (i.e. horizontally on a |
96 // landscape orientation). | 98 // landscape orientation). |
97 const int kMinCardsMajor = 3; | 99 const int kMinCardsMajor = 3; |
98 | 100 |
99 const int kOverviewSelectorTransitionMilliseconds = 100; | 101 const int kOverviewSelectorTransitionMilliseconds = 100; |
100 | 102 |
101 // The color and opacity of the overview selector. | 103 // The color and opacity of the overview selector. |
102 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | 104 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
103 const unsigned char kWindowOverviewSelectorOpacity = 128; | 105 const unsigned char kWindowOverviewSelectorOpacity = 128; |
104 | 106 |
| 107 // The minimum amount of spacing between the bottom of the text filtering |
| 108 // text field and the top of the selection widget on the first row of items. |
| 109 const int kTextFilterBottomMargin = 5; |
| 110 |
105 // Returns the vector for the fade in animation. | 111 // Returns the vector for the fade in animation. |
106 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | 112 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, |
107 const gfx::Rect& bounds) { | 113 const gfx::Rect& bounds) { |
108 gfx::Vector2d vector; | 114 gfx::Vector2d vector; |
109 switch (direction) { | 115 switch (direction) { |
110 case WindowSelector::DOWN: | 116 case WindowSelector::DOWN: |
111 vector.set_y(bounds.width()); | 117 vector.set_y(bounds.width()); |
112 break; | 118 break; |
113 case WindowSelector::RIGHT: | 119 case WindowSelector::RIGHT: |
114 vector.set_x(bounds.height()); | 120 vector.set_x(bounds.height()); |
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171 | 177 |
172 void WindowGrid::PositionWindows(bool animate) { | 178 void WindowGrid::PositionWindows(bool animate) { |
173 CHECK(!window_list_.empty()); | 179 CHECK(!window_list_.empty()); |
174 | 180 |
175 gfx::Size window_size; | 181 gfx::Size window_size; |
176 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | 182 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
177 root_window_, | 183 root_window_, |
178 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | 184 ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
179 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | 185 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); |
180 | 186 |
| 187 // If the text filtering feature is enabled, reserve space at the top for the |
| 188 // text filtering textbox to appear. |
| 189 if (!CommandLine::ForCurrentProcess()->HasSwitch( |
| 190 switches::kAshDisableTextFilteringInOverviewMode)) { |
| 191 total_bounds.Inset( |
| 192 0, |
| 193 WindowSelector::kTextFilterBottomEdge + kTextFilterBottomMargin, |
| 194 0, |
| 195 0); |
| 196 } |
| 197 |
181 // Find the minimum number of windows per row that will fit all of the | 198 // Find the minimum number of windows per row that will fit all of the |
182 // windows on screen. | 199 // windows on screen. |
183 num_columns_ = std::max( | 200 num_columns_ = std::max( |
184 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | 201 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
185 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | 202 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / |
186 (kCardAspectRatio * total_bounds.height()))))); | 203 (kCardAspectRatio * total_bounds.height()))))); |
187 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | 204 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); |
188 window_size.set_width(std::min( | 205 window_size.set_width(std::min( |
189 static_cast<int>(total_bounds.width() / num_columns_), | 206 static_cast<int>(total_bounds.width() / num_columns_), |
190 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | 207 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); |
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454 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 471 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
455 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | 472 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
456 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | 473 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
457 return; | 474 return; |
458 } | 475 } |
459 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | 476 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
460 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | 477 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
461 } | 478 } |
462 | 479 |
463 } // namespace ash | 480 } // namespace ash |
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