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Issue 403263002: platform-window: Add a PlatformWindowFactory for creating windows. Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/at_exit.h" 5 #include "base/at_exit.h"
6 #include "base/command_line.h" 6 #include "base/command_line.h"
7 #include "base/message_loop/message_loop.h" 7 #include "base/message_loop/message_loop.h"
8 #include "base/run_loop.h" 8 #include "base/run_loop.h"
9 #include "base/timer/timer.h" 9 #include "base/timer/timer.h"
10 #include "third_party/skia/include/core/SkCanvas.h" 10 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "third_party/skia/include/core/SkColor.h" 11 #include "third_party/skia/include/core/SkColor.h"
12 #include "ui/gfx/geometry/size.h" 12 #include "ui/gfx/geometry/size.h"
13 #include "ui/gl/gl_bindings.h" 13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_context.h" 14 #include "ui/gl/gl_context.h"
15 #include "ui/gl/gl_surface.h" 15 #include "ui/gl/gl_surface.h"
16 #include "ui/ozone/public/ozone_platform.h" 16 #include "ui/ozone/public/ozone_platform.h"
17 #include "ui/ozone/public/surface_factory_ozone.h" 17 #include "ui/ozone/public/surface_factory_ozone.h"
18 #include "ui/ozone/public/surface_ozone_canvas.h" 18 #include "ui/ozone/public/surface_ozone_canvas.h"
19 #include "ui/platform_window/platform_window.h" 19 #include "ui/platform_window/types/platform_window.h"
20 #include "ui/platform_window/platform_window_delegate.h" 20 #include "ui/platform_window/types/platform_window_delegate.h"
21 21
22 const int kTestWindowWidth = 800; 22 const int kTestWindowWidth = 800;
23 const int kTestWindowHeight = 600; 23 const int kTestWindowHeight = 600;
24 24
25 const int kFrameDelayMilliseconds = 16; 25 const int kFrameDelayMilliseconds = 16;
26 26
27 const int kAnimationSteps = 240; 27 const int kAnimationSteps = 240;
28 28
29 const char kDisableGpu[] = "disable-gpu"; 29 const char kDisableGpu[] = "disable-gpu";
30 30
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206 DemoWindow* window = new DemoWindow; 206 DemoWindow* window = new DemoWindow;
207 window->Start(); 207 window->Start();
208 208
209 // Run the message loop until there's nothing left to do. 209 // Run the message loop until there's nothing left to do.
210 // TODO(spang): Should we use QuitClosure instead? 210 // TODO(spang): Should we use QuitClosure instead?
211 base::RunLoop run_loop; 211 base::RunLoop run_loop;
212 run_loop.RunUntilIdle(); 212 run_loop.RunUntilIdle();
213 213
214 return 0; 214 return 0;
215 } 215 }
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