OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/at_exit.h" | 5 #include "base/at_exit.h" |
6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
7 #include "base/message_loop/message_loop.h" | 7 #include "base/message_loop/message_loop.h" |
8 #include "base/run_loop.h" | 8 #include "base/run_loop.h" |
9 #include "base/timer/timer.h" | 9 #include "base/timer/timer.h" |
10 #include "third_party/skia/include/core/SkCanvas.h" | 10 #include "third_party/skia/include/core/SkCanvas.h" |
11 #include "third_party/skia/include/core/SkColor.h" | 11 #include "third_party/skia/include/core/SkColor.h" |
12 #include "ui/gfx/geometry/size.h" | 12 #include "ui/gfx/geometry/size.h" |
13 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
14 #include "ui/gl/gl_context.h" | 14 #include "ui/gl/gl_context.h" |
15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
16 #include "ui/ozone/public/ozone_platform.h" | 16 #include "ui/ozone/public/ozone_platform.h" |
17 #include "ui/ozone/public/surface_factory_ozone.h" | 17 #include "ui/ozone/public/surface_factory_ozone.h" |
18 #include "ui/ozone/public/surface_ozone_canvas.h" | 18 #include "ui/ozone/public/surface_ozone_canvas.h" |
19 #include "ui/platform_window/platform_window.h" | 19 #include "ui/platform_window/types/platform_window.h" |
20 #include "ui/platform_window/platform_window_delegate.h" | 20 #include "ui/platform_window/types/platform_window_delegate.h" |
21 | 21 |
22 const int kTestWindowWidth = 800; | 22 const int kTestWindowWidth = 800; |
23 const int kTestWindowHeight = 600; | 23 const int kTestWindowHeight = 600; |
24 | 24 |
25 const int kFrameDelayMilliseconds = 16; | 25 const int kFrameDelayMilliseconds = 16; |
26 | 26 |
27 const int kAnimationSteps = 240; | 27 const int kAnimationSteps = 240; |
28 | 28 |
29 const char kDisableGpu[] = "disable-gpu"; | 29 const char kDisableGpu[] = "disable-gpu"; |
30 | 30 |
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
206 DemoWindow* window = new DemoWindow; | 206 DemoWindow* window = new DemoWindow; |
207 window->Start(); | 207 window->Start(); |
208 | 208 |
209 // Run the message loop until there's nothing left to do. | 209 // Run the message loop until there's nothing left to do. |
210 // TODO(spang): Should we use QuitClosure instead? | 210 // TODO(spang): Should we use QuitClosure instead? |
211 base::RunLoop run_loop; | 211 base::RunLoop run_loop; |
212 run_loop.RunUntilIdle(); | 212 run_loop.RunUntilIdle(); |
213 | 213 |
214 return 0; | 214 return 0; |
215 } | 215 } |
OLD | NEW |