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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_PLATFORM_WINDOW_WIN_WIN_WINDOW_FACTORY_H_ | |
| 6 #define UI_PLATFORM_WINDOW_WIN_WIN_WINDOW_FACTORY_H_ | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "ui/platform_window/platform_window_factory.h" | |
| 11 #include "ui/platform_window/win/win_window_export.h" | |
| 12 | |
| 13 namespace ui { | |
| 14 | |
| 15 class WIN_WINDOW_EXPORT WinWindowFactory : public PlatformWindowFactory { | |
|
Ben Goodger (Google)
2014/07/23 16:03:43
Why do we need platform versions of this? Can't we
sadrul
2014/07/23 16:40:17
The problem here is that for ozone, there can't be
| |
| 16 public: | |
| 17 static PlatformWindowFactory* CreateIfNecessary(); | |
| 18 | |
| 19 private: | |
| 20 WinWindowFactory(); | |
| 21 virtual ~WinWindowFactory(); | |
| 22 | |
| 23 // PlatformWindowFactory: | |
| 24 virtual scoped_ptr<PlatformWindow> CreatePlatformWindow( | |
| 25 PlatformWindowDelegate* delegate, | |
| 26 const gfx::Rect& bounds) OVERRIDE; | |
| 27 | |
| 28 DISALLOW_COPY_AND_ASSIGN(WinWindowFactory); | |
| 29 }; | |
| 30 | |
| 31 } // namespace ui | |
| 32 | |
| 33 #endif // UI_PLATFORM_WINDOW_WIN_WIN_WINDOW_FACTORY_H_ | |
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