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Side by Side Diff: core/src/fxcrt/fx_basic_util.cpp

Issue 403163002: CalRGB color correction (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Clean up Created 6 years, 4 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "../../include/fxcrt/fx_basic.h" 7 #include "../../include/fxcrt/fx_basic.h"
8 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ 8 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
9 #include <sys/types.h> 9 #include <sys/types.h>
10 #include <dirent.h> 10 #include <dirent.h>
(...skipping 424 matching lines...) Expand 10 before | Expand all | Expand 10 after
435 #endif 435 #endif
436 } 436 }
437 FX_WCHAR FX_GetFolderSeparator() 437 FX_WCHAR FX_GetFolderSeparator()
438 { 438 {
439 #if _FXM_PLATFORM_ == _FXM_PLATFORM_WINDOWS_ 439 #if _FXM_PLATFORM_ == _FXM_PLATFORM_WINDOWS_
440 return '\\'; 440 return '\\';
441 #else 441 #else
442 return '/'; 442 return '/';
443 #endif 443 #endif
444 } 444 }
445
446 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse()
447 {
448 FX_FLOAT det = a*(e*i - f*h) - b*(i*d - f*g) + c*(d*h - e*g);
449 if (FXSYS_fabs(det) < 0.0000001)
450 return CFX_Matrix_3by3();
451 else
452 return CFX_Matrix_3by3(
453 (e*i - f*h) / det,
454 -(b*i - c*h) / det,
455 (b*f - c*e) / det,
456 -(d*i - f*g) / det,
457 (a*i - c*g) / det,
458 -(a*f - c*d) / det,
459 (d*h - e*g) / det,
460 -(a*h - b*g) / det,
461 (a*e - b*d) / det
462 );
463 }
464
465 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3 &m)
466 {
467 return CFX_Matrix_3by3(
468 a*m.a + b*m.d + c*m.g,
469 a*m.b + b*m.e + c*m.h,
470 a*m.c + b*m.f + c*m.i,
471 d*m.a + e*m.d + f*m.g,
472 d*m.b + e*m.e + f*m.h,
473 d*m.c + e*m.f + f*m.i,
474 g*m.a + h*m.d + i*m.g,
475 g*m.b + h*m.e + i*m.h,
476 g*m.c + h*m.f + i*m.i
477 );
478 }
479
480 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1 &v)
481 {
482 return CFX_Vector_3by1(
483 a * v.a + b * v.b + c * v.c,
484 d * v.a + e * v.b + f * v.c,
485 g * v.a + h * v.b + i * v.c
486 );
487 }
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