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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef _FX_BASIC_H_ | 7 #ifndef _FX_BASIC_H_ |
8 #define _FX_BASIC_H_ | 8 #define _FX_BASIC_H_ |
9 #ifndef _FX_SYSTEM_H_ | 9 #ifndef _FX_SYSTEM_H_ |
10 #include "fx_system.h" | 10 #include "fx_system.h" |
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1573 typedef enum { | 1573 typedef enum { |
1574 Ready, | 1574 Ready, |
1575 ToBeContinued, | 1575 ToBeContinued, |
1576 Found, | 1576 Found, |
1577 NotFound, | 1577 NotFound, |
1578 Failed, | 1578 Failed, |
1579 Done | 1579 Done |
1580 } FX_ProgressiveStatus; | 1580 } FX_ProgressiveStatus; |
1581 #define ProgressiveStatus FX_ProgressiveStatus | 1581 #define ProgressiveStatus FX_ProgressiveStatus |
1582 #define FX_NAMESPACE_DECLARE(namespace, type) namespace::type | 1582 #define FX_NAMESPACE_DECLARE(namespace, type) namespace::type |
| 1583 |
| 1584 class CFX_Vector_3by1 : public CFX_Object |
| 1585 { |
| 1586 public: |
| 1587 |
| 1588 CFX_Vector_3by1() : |
| 1589 a(0.0f), b(0.0f), c(0.0f) |
| 1590 {} |
| 1591 |
| 1592 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1): |
| 1593 a(a1), b(b1), c(c1) |
| 1594 {} |
| 1595 |
| 1596 FX_FLOAT a; |
| 1597 FX_FLOAT b; |
| 1598 FX_FLOAT c; |
| 1599 }; |
| 1600 class CFX_Matrix_3by3 : public CFX_Object |
| 1601 { |
| 1602 public: |
| 1603 |
| 1604 CFX_Matrix_3by3(): |
| 1605 a(0.0f), b(0.0f), c(0.0f), d(0.0f), e(0.0f), f(0.0f), g(0.0f), h(0.0f),
i(0.0f) |
| 1606 {} |
| 1607 |
| 1608 CFX_Matrix_3by3(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1, FX_FLOAT d1, FX_FLOAT
e1, FX_FLOAT f1, FX_FLOAT g1, FX_FLOAT h1, FX_FLOAT i1) : |
| 1609 a(a1), b(b1), c(c1), d(d1), e(e1), f(f1), g(g1), h(h1), i(i1) |
| 1610 {} |
| 1611 |
| 1612 CFX_Matrix_3by3 Inverse(); |
| 1613 |
| 1614 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3 &m); |
| 1615 |
| 1616 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1 &v); |
| 1617 |
| 1618 FX_FLOAT a; |
| 1619 FX_FLOAT b; |
| 1620 FX_FLOAT c; |
| 1621 FX_FLOAT d; |
| 1622 FX_FLOAT e; |
| 1623 FX_FLOAT f; |
| 1624 FX_FLOAT g; |
| 1625 FX_FLOAT h; |
| 1626 FX_FLOAT i; |
| 1627 }; |
| 1628 |
1583 #endif | 1629 #endif |
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