| Index: ui/ozone/platform/dri/gbm_surface.h
|
| diff --git a/ui/ozone/platform/dri/gbm_surface.h b/ui/ozone/platform/dri/gbm_surface.h
|
| index 914680b9246749c639f9a22d22ced7170293484e..bffc4a81a4c7afa6ef4dc109c2ae1102a1dd9ada 100644
|
| --- a/ui/ozone/platform/dri/gbm_surface.h
|
| +++ b/ui/ozone/platform/dri/gbm_surface.h
|
| @@ -8,7 +8,8 @@
|
| #include "base/macros.h"
|
| #include "base/memory/ref_counted.h"
|
| #include "ui/gfx/geometry/size.h"
|
| -#include "ui/ozone/platform/dri/scanout_surface.h"
|
| +#include "ui/ozone/platform/dri/gbm_surfaceless.h"
|
| +#include "ui/ozone/public/surface_ozone_egl.h"
|
|
|
| struct gbm_bo;
|
| struct gbm_device;
|
| @@ -18,52 +19,34 @@ namespace ui {
|
|
|
| class DriBuffer;
|
| class DriWrapper;
|
| -class GbmBufferBase;
|
|
|
| -// Implement the ScanoutSurface interface on top of GBM (Generic Buffer
|
| -// Manager). GBM provides generic access to hardware accelerated surfaces which
|
| -// can be used in association with EGL to provide accelerated drawing.
|
| -class GbmSurface : public ScanoutSurface {
|
| +// Extends the GBM surfaceless functionality and adds an implicit surface for
|
| +// the primary plane. Arbitrary buffers can still be allocated and displayed as
|
| +// overlay planes, however the primary plane is associated with the native
|
| +// surface and is updated via an EGLSurface.
|
| +class GbmSurface : public GbmSurfaceless {
|
| public:
|
| - GbmSurface(gbm_device* device, DriWrapper* dri, const gfx::Size& size);
|
| + GbmSurface(const base::WeakPtr<HardwareDisplayController>& controller,
|
| + gbm_device* device,
|
| + DriWrapper* dri);
|
| virtual ~GbmSurface();
|
|
|
| - scoped_refptr<GbmBufferBase> backbuffer() const {
|
| - return buffers_[front_buffer_ ^ 1];
|
| - }
|
| + bool Initialize();
|
|
|
| - // ScanoutSurface:
|
| - virtual bool Initialize() OVERRIDE;
|
| - virtual uint32_t GetFramebufferId() const OVERRIDE;
|
| - virtual uint32_t GetHandle() const OVERRIDE;
|
| - virtual gfx::Size Size() const OVERRIDE;
|
| - virtual void PreSwapBuffers() OVERRIDE;
|
| - virtual void SwapBuffers() OVERRIDE;
|
| -
|
| - gbm_surface* native_surface() { return native_surface_; };
|
| + // GbmSurfaceless:
|
| + virtual intptr_t GetNativeWindow() OVERRIDE;
|
| + virtual bool OnSwapBuffers() OVERRIDE;
|
|
|
| private:
|
| gbm_device* gbm_device_;
|
|
|
| DriWrapper* dri_;
|
|
|
| - gfx::Size size_;
|
| -
|
| // The native GBM surface. In EGL this represents the EGLNativeWindowType.
|
| gbm_surface* native_surface_;
|
|
|
| - // Backing GBM buffers. One is the current front buffer. The other is the
|
| - // current backbuffer that is pending scan out.
|
| - scoped_refptr<GbmBufferBase> buffers_[2];
|
| -
|
| - // Index to the front buffer.
|
| - int front_buffer_;
|
| -
|
| - // We can't lock (and get) an accelerated buffer from the GBM surface until
|
| - // after something draws into it. But modesetting needs to happen earlier,
|
| - // before an actual window is created and draws. So, we create a dumb buffer
|
| - // for this purpose.
|
| - scoped_refptr<DriBuffer> dumb_buffer_;
|
| + // Buffer currently used for scanout.
|
| + gbm_bo* current_buffer_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(GbmSurface);
|
| };
|
|
|