| Index: ui/ozone/platform/dri/gbm_surface.h | 
| diff --git a/ui/ozone/platform/dri/gbm_surface.h b/ui/ozone/platform/dri/gbm_surface.h | 
| index 914680b9246749c639f9a22d22ced7170293484e..bffc4a81a4c7afa6ef4dc109c2ae1102a1dd9ada 100644 | 
| --- a/ui/ozone/platform/dri/gbm_surface.h | 
| +++ b/ui/ozone/platform/dri/gbm_surface.h | 
| @@ -8,7 +8,8 @@ | 
| #include "base/macros.h" | 
| #include "base/memory/ref_counted.h" | 
| #include "ui/gfx/geometry/size.h" | 
| -#include "ui/ozone/platform/dri/scanout_surface.h" | 
| +#include "ui/ozone/platform/dri/gbm_surfaceless.h" | 
| +#include "ui/ozone/public/surface_ozone_egl.h" | 
|  | 
| struct gbm_bo; | 
| struct gbm_device; | 
| @@ -18,52 +19,34 @@ namespace ui { | 
|  | 
| class DriBuffer; | 
| class DriWrapper; | 
| -class GbmBufferBase; | 
|  | 
| -// Implement the ScanoutSurface interface on top of GBM (Generic Buffer | 
| -// Manager). GBM provides generic access to hardware accelerated surfaces which | 
| -// can be used in association with EGL to provide accelerated drawing. | 
| -class GbmSurface : public ScanoutSurface { | 
| +// Extends the GBM surfaceless functionality and adds an implicit surface for | 
| +// the primary plane. Arbitrary buffers can still be allocated and displayed as | 
| +// overlay planes, however the primary plane is associated with the native | 
| +// surface and is updated via an EGLSurface. | 
| +class GbmSurface : public GbmSurfaceless { | 
| public: | 
| -  GbmSurface(gbm_device* device, DriWrapper* dri, const gfx::Size& size); | 
| +  GbmSurface(const base::WeakPtr<HardwareDisplayController>& controller, | 
| +             gbm_device* device, | 
| +             DriWrapper* dri); | 
| virtual ~GbmSurface(); | 
|  | 
| -  scoped_refptr<GbmBufferBase> backbuffer() const { | 
| -    return buffers_[front_buffer_ ^ 1]; | 
| -  } | 
| +  bool Initialize(); | 
|  | 
| -  // ScanoutSurface: | 
| -  virtual bool Initialize() OVERRIDE; | 
| -  virtual uint32_t GetFramebufferId() const OVERRIDE; | 
| -  virtual uint32_t GetHandle() const OVERRIDE; | 
| -  virtual gfx::Size Size() const OVERRIDE; | 
| -  virtual void PreSwapBuffers() OVERRIDE; | 
| -  virtual void SwapBuffers() OVERRIDE; | 
| - | 
| -  gbm_surface* native_surface() { return native_surface_; }; | 
| +  // GbmSurfaceless: | 
| +  virtual intptr_t GetNativeWindow() OVERRIDE; | 
| +  virtual bool OnSwapBuffers() OVERRIDE; | 
|  | 
| private: | 
| gbm_device* gbm_device_; | 
|  | 
| DriWrapper* dri_; | 
|  | 
| -  gfx::Size size_; | 
| - | 
| // The native GBM surface. In EGL this represents the EGLNativeWindowType. | 
| gbm_surface* native_surface_; | 
|  | 
| -  // Backing GBM buffers. One is the current front buffer. The other is the | 
| -  // current backbuffer that is pending scan out. | 
| -  scoped_refptr<GbmBufferBase> buffers_[2]; | 
| - | 
| -  // Index to the front buffer. | 
| -  int front_buffer_; | 
| - | 
| -  // We can't lock (and get) an accelerated buffer from the GBM surface until | 
| -  // after something draws into it. But modesetting needs to happen earlier, | 
| -  // before an actual window is created and draws. So, we create a dumb buffer | 
| -  // for this purpose. | 
| -  scoped_refptr<DriBuffer> dumb_buffer_; | 
| +  // Buffer currently used for scanout. | 
| +  gbm_bo* current_buffer_; | 
|  | 
| DISALLOW_COPY_AND_ASSIGN(GbmSurface); | 
| }; | 
|  |