Index: ui/ozone/platform/dri/scanout_surface.h |
diff --git a/ui/ozone/platform/dri/scanout_surface.h b/ui/ozone/platform/dri/scanout_surface.h |
deleted file mode 100644 |
index cd4b2bbbc937b22765c1ed04ababd516f20739c9..0000000000000000000000000000000000000000 |
--- a/ui/ozone/platform/dri/scanout_surface.h |
+++ /dev/null |
@@ -1,87 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
-#define UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
- |
-#include <stdint.h> |
- |
-namespace gfx { |
-class Size; |
-} |
- |
-namespace ui { |
- |
-// ScanoutSurface is an interface for a surface that can be scanned out to a |
-// monitor using the DRM/KMS API. Implementations will store the internal state |
-// associated with the drawing surface. Implementations are also required to |
-// performs all the needed operations to initialize and update the drawing |
-// surface. |
-// |
-// The typical usage pattern is: |
-// ----------------------------------------------------------------------------- |
-// HardwareDisplayController controller; |
-// // Initialize controller |
-// |
-// ScanoutSurface* surface = new ScanoutSurfaceImpl(size); |
-// surface.Initialize(); |
-// controller.BindSurfaceToController(surface); |
-// |
-// while (true) { |
-// DrawIntoSurface(surface); |
-// controller.SchedulePageFlip(); |
-// |
-// Wait for page flip event. The DRM page flip handler will call |
-// surface.SwapBuffers(); |
-// } |
-// |
-// delete surface; |
-// ----------------------------------------------------------------------------- |
-// In the above example the wait consists of reading a DRM pageflip event from |
-// the graphics card file descriptor. This is done by calling |drmHandleEvent|, |
-// which will read and process the event. |drmHandleEvent| will call a callback |
-// registered by |SchedulePageFlip| which will update the internal state. |
-// |
-// |SchedulePageFlip| can also be used to limit drawing to the screen's vsync |
-// since page flips only happen on vsync. In a threaded environment a message |
-// loop would listen on the graphics card file descriptor for an event and |
-// |drmHandleEvent| would be called from the message loop. The event handler |
-// would also be responsible for updating the renderer's state and signal that |
-// it is OK to start drawing the next frame. |
-class ScanoutSurface { |
- public: |
- virtual ~ScanoutSurface() {} |
- |
- // Used to allocate all necessary buffers for this surface. If the |
- // initialization succeeds, the device is ready to be used for drawing |
- // operations. |
- // Returns true if the initialization is successful, false otherwise. |
- virtual bool Initialize() = 0; |
- |
- // Prepare the surface to be displayed. |
- virtual void PreSwapBuffers() = 0; |
- |
- // Swaps the back buffer with the front buffer. |
- virtual void SwapBuffers() = 0; |
- |
- // Returns the ID of the current backbuffer. |
- virtual uint32_t GetFramebufferId() const = 0; |
- |
- // Returns the handle of the current backbuffer. |
- virtual uint32_t GetHandle() const = 0; |
- |
- // Returns the surface size. |
- virtual gfx::Size Size() const = 0; |
-}; |
- |
-class ScanoutSurfaceGenerator { |
- public: |
- virtual ~ScanoutSurfaceGenerator() {} |
- |
- virtual ScanoutSurface* Create(const gfx::Size& size) = 0; |
-}; |
- |
-} // namespace ui |
- |
-#endif // UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |