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Side by Side Diff: Source/modules/webaudio/ScriptProcessorNode.h

Issue 403013002: Rename WebCore to blink in Modules (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 #ifndef ScriptProcessorNode_h 25 #ifndef ScriptProcessorNode_h
26 #define ScriptProcessorNode_h 26 #define ScriptProcessorNode_h
27 27
28 #include "platform/audio/AudioBus.h" 28 #include "platform/audio/AudioBus.h"
29 #include "modules/webaudio/AudioNode.h" 29 #include "modules/webaudio/AudioNode.h"
30 #include "wtf/Forward.h" 30 #include "wtf/Forward.h"
31 #include "wtf/PassRefPtr.h" 31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefPtr.h" 32 #include "wtf/RefPtr.h"
33 #include "wtf/Vector.h" 33 #include "wtf/Vector.h"
34 34
35 namespace WebCore { 35 namespace blink {
36 36
37 class AudioBuffer; 37 class AudioBuffer;
38 class AudioContext; 38 class AudioContext;
39 class AudioProcessingEvent; 39 class AudioProcessingEvent;
40 40
41 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p rocessing directly using JavaScript. 41 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p rocessing directly using JavaScript.
42 // The API allows for a variable number of inputs and outputs, although it must have at least one input or output. 42 // The API allows for a variable number of inputs and outputs, although it must have at least one input or output.
43 // This basic implementation supports no more than one input and output. 43 // This basic implementation supports no more than one input and output.
44 // The "onaudioprocess" attribute is an event listener which will get called per iodically with an AudioProcessingEvent which has 44 // The "onaudioprocess" attribute is an event listener which will get called per iodically with an AudioProcessingEvent which has
45 // AudioBuffers for each input and output. 45 // AudioBuffers for each input and output.
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85 unsigned m_bufferReadWriteIndex; 85 unsigned m_bufferReadWriteIndex;
86 86
87 unsigned m_numberOfInputChannels; 87 unsigned m_numberOfInputChannels;
88 unsigned m_numberOfOutputChannels; 88 unsigned m_numberOfOutputChannels;
89 89
90 RefPtr<AudioBus> m_internalInputBus; 90 RefPtr<AudioBus> m_internalInputBus;
91 // Synchronize process() with fireProcessEvent(). 91 // Synchronize process() with fireProcessEvent().
92 mutable Mutex m_processEventLock; 92 mutable Mutex m_processEventLock;
93 }; 93 };
94 94
95 } // namespace WebCore 95 } // namespace blink
96 96
97 #endif // ScriptProcessorNode_h 97 #endif // ScriptProcessorNode_h
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