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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef AudioScheduledSourceNode_h | 29 #ifndef AudioScheduledSourceNode_h |
| 30 #define AudioScheduledSourceNode_h | 30 #define AudioScheduledSourceNode_h |
| 31 | 31 |
| 32 #include "modules/webaudio/AudioSourceNode.h" | 32 #include "modules/webaudio/AudioSourceNode.h" |
| 33 | 33 |
| 34 namespace WebCore { | 34 namespace blink { |
| 35 | 35 |
| 36 class AudioBus; | 36 class AudioBus; |
| 37 | 37 |
| 38 class AudioScheduledSourceNode : public AudioSourceNode { | 38 class AudioScheduledSourceNode : public AudioSourceNode { |
| 39 public: | 39 public: |
| 40 // These are the possible states an AudioScheduledSourceNode can be in: | 40 // These are the possible states an AudioScheduledSourceNode can be in: |
| 41 // | 41 // |
| 42 // UNSCHEDULED_STATE - Initial playback state. Created, but not yet schedule
d. | 42 // UNSCHEDULED_STATE - Initial playback state. Created, but not yet schedule
d. |
| 43 // SCHEDULED_STATE - Scheduled to play (via start()), but not yet playing. | 43 // SCHEDULED_STATE - Scheduled to play (via start()), but not yet playing. |
| 44 // PLAYING_STATE - Generating sound. | 44 // PLAYING_STATE - Generating sound. |
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| 95 // m_endTime is the time to stop playing based on the context's timeline (0
or a time less than the context's current time means "now"). | 95 // m_endTime is the time to stop playing based on the context's timeline (0
or a time less than the context's current time means "now"). |
| 96 // If it hasn't been set explicitly, then the sound will not stop playing (i
f looping) or will stop when the end of the AudioBuffer | 96 // If it hasn't been set explicitly, then the sound will not stop playing (i
f looping) or will stop when the end of the AudioBuffer |
| 97 // has been reached. | 97 // has been reached. |
| 98 double m_endTime; // in seconds | 98 double m_endTime; // in seconds |
| 99 | 99 |
| 100 bool m_hasEndedListener; | 100 bool m_hasEndedListener; |
| 101 | 101 |
| 102 static const double UnknownTime; | 102 static const double UnknownTime; |
| 103 }; | 103 }; |
| 104 | 104 |
| 105 } // namespace WebCore | 105 } // namespace blink |
| 106 | 106 |
| 107 #endif // AudioScheduledSourceNode_h | 107 #endif // AudioScheduledSourceNode_h |
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