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Side by Side Diff: Source/modules/webaudio/AudioNodeOutput.h

Issue 403013002: Rename WebCore to blink in Modules (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 #ifndef AudioNodeOutput_h 25 #ifndef AudioNodeOutput_h
26 #define AudioNodeOutput_h 26 #define AudioNodeOutput_h
27 27
28 #include "platform/audio/AudioBus.h" 28 #include "platform/audio/AudioBus.h"
29 #include "modules/webaudio/AudioNode.h" 29 #include "modules/webaudio/AudioNode.h"
30 #include "modules/webaudio/AudioParam.h" 30 #include "modules/webaudio/AudioParam.h"
31 #include "wtf/HashSet.h" 31 #include "wtf/HashSet.h"
32 #include "wtf/RefPtr.h" 32 #include "wtf/RefPtr.h"
33 #include "wtf/Vector.h" 33 #include "wtf/Vector.h"
34 34
35 namespace WebCore { 35 namespace blink {
36 36
37 class AudioContext; 37 class AudioContext;
38 class AudioNodeInput; 38 class AudioNodeInput;
39 39
40 // AudioNodeOutput represents a single output for an AudioNode. 40 // AudioNodeOutput represents a single output for an AudioNode.
41 // It may be connected to one or more AudioNodeInputs. 41 // It may be connected to one or more AudioNodeInputs.
42 class AudioNodeOutput : public NoBaseWillBeGarbageCollectedFinalized<AudioNodeOu tput> { 42 class AudioNodeOutput : public NoBaseWillBeGarbageCollectedFinalized<AudioNodeOu tput> {
43 public: 43 public:
44 // It's OK to pass 0 for numberOfChannels in which case 44 // It's OK to pass 0 for numberOfChannels in which case
45 // setNumberOfChannels() must be called later on. 45 // setNumberOfChannels() must be called later on.
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142 bool m_isEnabled; 142 bool m_isEnabled;
143 143
144 // For the purposes of rendering, keeps track of the number of inputs and Au dioParams we're connected to. 144 // For the purposes of rendering, keeps track of the number of inputs and Au dioParams we're connected to.
145 // These value should only be changed at the very start or end of the render ing quantum. 145 // These value should only be changed at the very start or end of the render ing quantum.
146 unsigned m_renderingFanOutCount; 146 unsigned m_renderingFanOutCount;
147 unsigned m_renderingParamFanOutCount; 147 unsigned m_renderingParamFanOutCount;
148 148
149 WillBeHeapHashSet<RefPtrWillBeMember<AudioParam> > m_params; 149 WillBeHeapHashSet<RefPtrWillBeMember<AudioParam> > m_params;
150 }; 150 };
151 151
152 } // namespace WebCore 152 } // namespace blink
153 153
154 #endif // AudioNodeOutput_h 154 #endif // AudioNodeOutput_h
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