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Side by Side Diff: Source/modules/webaudio/AudioNode.h

Issue 403013002: Rename WebCore to blink in Modules (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 #include "modules/EventTargetModules.h" 28 #include "modules/EventTargetModules.h"
29 #include "platform/audio/AudioBus.h" 29 #include "platform/audio/AudioBus.h"
30 #include "wtf/Forward.h" 30 #include "wtf/Forward.h"
31 #include "wtf/OwnPtr.h" 31 #include "wtf/OwnPtr.h"
32 #include "wtf/PassOwnPtr.h" 32 #include "wtf/PassOwnPtr.h"
33 #include "wtf/RefPtr.h" 33 #include "wtf/RefPtr.h"
34 #include "wtf/Vector.h" 34 #include "wtf/Vector.h"
35 35
36 #define DEBUG_AUDIONODE_REFERENCES 0 36 #define DEBUG_AUDIONODE_REFERENCES 0
37 37
38 namespace WebCore { 38 namespace blink {
39 39
40 class AudioContext; 40 class AudioContext;
41 class AudioNodeInput; 41 class AudioNodeInput;
42 class AudioNodeOutput; 42 class AudioNodeOutput;
43 class AudioParam; 43 class AudioParam;
44 class ExceptionState; 44 class ExceptionState;
45 45
46 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. 46 // An AudioNode is the basic building block for handling audio within an AudioCo ntext.
47 // It may be an audio source, an intermediate processing module, or an audio des tination. 47 // It may be an audio source, an intermediate processing module, or an audio des tination.
48 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. 48 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output.
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243 virtual void refEventTarget() OVERRIDE FINAL { ref(); } 243 virtual void refEventTarget() OVERRIDE FINAL { ref(); }
244 virtual void derefEventTarget() OVERRIDE FINAL { deref(); } 244 virtual void derefEventTarget() OVERRIDE FINAL { deref(); }
245 #endif 245 #endif
246 246
247 protected: 247 protected:
248 unsigned m_channelCount; 248 unsigned m_channelCount;
249 ChannelCountMode m_channelCountMode; 249 ChannelCountMode m_channelCountMode;
250 AudioBus::ChannelInterpretation m_channelInterpretation; 250 AudioBus::ChannelInterpretation m_channelInterpretation;
251 }; 251 };
252 252
253 } // namespace WebCore 253 } // namespace blink
254 254
255 #endif // AudioNode_h 255 #endif // AudioNode_h
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