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Side by Side Diff: Source/modules/webaudio/AudioDestinationNode.cpp

Issue 403013002: Rename WebCore to blink in Modules (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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27 #if ENABLE(WEB_AUDIO) 27 #if ENABLE(WEB_AUDIO)
28 28
29 #include "modules/webaudio/AudioDestinationNode.h" 29 #include "modules/webaudio/AudioDestinationNode.h"
30 30
31 #include "platform/audio/AudioUtilities.h" 31 #include "platform/audio/AudioUtilities.h"
32 #include "platform/audio/DenormalDisabler.h" 32 #include "platform/audio/DenormalDisabler.h"
33 #include "modules/webaudio/AudioContext.h" 33 #include "modules/webaudio/AudioContext.h"
34 #include "modules/webaudio/AudioNodeInput.h" 34 #include "modules/webaudio/AudioNodeInput.h"
35 #include "modules/webaudio/AudioNodeOutput.h" 35 #include "modules/webaudio/AudioNodeOutput.h"
36 36
37 namespace WebCore { 37 namespace blink {
38 38
39 AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRa te) 39 AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRa te)
40 : AudioNode(context, sampleRate) 40 : AudioNode(context, sampleRate)
41 , m_currentSampleFrame(0) 41 , m_currentSampleFrame(0)
42 { 42 {
43 ScriptWrappable::init(this); 43 ScriptWrappable::init(this);
44 addInput(); 44 addInput();
45 45
46 setNodeType(NodeTypeDestination); 46 setNodeType(NodeTypeDestination);
47 } 47 }
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86 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process. 86 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process.
87 context()->processAutomaticPullNodes(numberOfFrames); 87 context()->processAutomaticPullNodes(numberOfFrames);
88 88
89 // Let the context take care of any business at the end of each render quant um. 89 // Let the context take care of any business at the end of each render quant um.
90 context()->handlePostRenderTasks(); 90 context()->handlePostRenderTasks();
91 91
92 // Advance current sample-frame. 92 // Advance current sample-frame.
93 m_currentSampleFrame += numberOfFrames; 93 m_currentSampleFrame += numberOfFrames;
94 } 94 }
95 95
96 } // namespace WebCore 96 } // namespace blink
97 97
98 #endif // ENABLE(WEB_AUDIO) 98 #endif // ENABLE(WEB_AUDIO)
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