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Side by Side Diff: Source/modules/webaudio/AudioBasicProcessorNode.h

Issue 403013002: Rename WebCore to blink in Modules (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #ifndef AudioBasicProcessorNode_h 25 #ifndef AudioBasicProcessorNode_h
26 #define AudioBasicProcessorNode_h 26 #define AudioBasicProcessorNode_h
27 27
28 #include "modules/webaudio/AudioNode.h" 28 #include "modules/webaudio/AudioNode.h"
29 #include "wtf/Forward.h" 29 #include "wtf/Forward.h"
30 #include "wtf/Threading.h" 30 #include "wtf/Threading.h"
31 31
32 namespace WebCore { 32 namespace blink {
33 33
34 class AudioBus; 34 class AudioBus;
35 class AudioNodeInput; 35 class AudioNodeInput;
36 class AudioProcessor; 36 class AudioProcessor;
37 37
38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t he input and output have the same number of channels. 38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t he input and output have the same number of channels.
39 class AudioBasicProcessorNode : public AudioNode { 39 class AudioBasicProcessorNode : public AudioNode {
40 public: 40 public:
41 AudioBasicProcessorNode(AudioContext*, float sampleRate); 41 AudioBasicProcessorNode(AudioContext*, float sampleRate);
42 42
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53 unsigned numberOfChannels(); 53 unsigned numberOfChannels();
54 54
55 protected: 55 protected:
56 virtual double tailTime() const OVERRIDE FINAL; 56 virtual double tailTime() const OVERRIDE FINAL;
57 virtual double latencyTime() const OVERRIDE FINAL; 57 virtual double latencyTime() const OVERRIDE FINAL;
58 58
59 AudioProcessor* processor() { return m_processor.get(); } 59 AudioProcessor* processor() { return m_processor.get(); }
60 OwnPtr<AudioProcessor> m_processor; 60 OwnPtr<AudioProcessor> m_processor;
61 }; 61 };
62 62
63 } // namespace WebCore 63 } // namespace blink
64 64
65 #endif // AudioBasicProcessorNode_h 65 #endif // AudioBasicProcessorNode_h
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