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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #ifndef AudioBasicProcessorNode_h | 25 #ifndef AudioBasicProcessorNode_h |
| 26 #define AudioBasicProcessorNode_h | 26 #define AudioBasicProcessorNode_h |
| 27 | 27 |
| 28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
| 29 #include "wtf/Forward.h" | 29 #include "wtf/Forward.h" |
| 30 #include "wtf/Threading.h" | 30 #include "wtf/Threading.h" |
| 31 | 31 |
| 32 namespace WebCore { | 32 namespace blink { |
| 33 | 33 |
| 34 class AudioBus; | 34 class AudioBus; |
| 35 class AudioNodeInput; | 35 class AudioNodeInput; |
| 36 class AudioProcessor; | 36 class AudioProcessor; |
| 37 | 37 |
| 38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. | 38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. |
| 39 class AudioBasicProcessorNode : public AudioNode { | 39 class AudioBasicProcessorNode : public AudioNode { |
| 40 public: | 40 public: |
| 41 AudioBasicProcessorNode(AudioContext*, float sampleRate); | 41 AudioBasicProcessorNode(AudioContext*, float sampleRate); |
| 42 | 42 |
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| 53 unsigned numberOfChannels(); | 53 unsigned numberOfChannels(); |
| 54 | 54 |
| 55 protected: | 55 protected: |
| 56 virtual double tailTime() const OVERRIDE FINAL; | 56 virtual double tailTime() const OVERRIDE FINAL; |
| 57 virtual double latencyTime() const OVERRIDE FINAL; | 57 virtual double latencyTime() const OVERRIDE FINAL; |
| 58 | 58 |
| 59 AudioProcessor* processor() { return m_processor.get(); } | 59 AudioProcessor* processor() { return m_processor.get(); } |
| 60 OwnPtr<AudioProcessor> m_processor; | 60 OwnPtr<AudioProcessor> m_processor; |
| 61 }; | 61 }; |
| 62 | 62 |
| 63 } // namespace WebCore | 63 } // namespace blink |
| 64 | 64 |
| 65 #endif // AudioBasicProcessorNode_h | 65 #endif // AudioBasicProcessorNode_h |
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