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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioBasicProcessorNode_h | 25 #ifndef AudioBasicProcessorNode_h |
26 #define AudioBasicProcessorNode_h | 26 #define AudioBasicProcessorNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
29 #include "wtf/Forward.h" | 29 #include "wtf/Forward.h" |
30 #include "wtf/Threading.h" | 30 #include "wtf/Threading.h" |
31 | 31 |
32 namespace WebCore { | 32 namespace blink { |
33 | 33 |
34 class AudioBus; | 34 class AudioBus; |
35 class AudioNodeInput; | 35 class AudioNodeInput; |
36 class AudioProcessor; | 36 class AudioProcessor; |
37 | 37 |
38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. | 38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. |
39 class AudioBasicProcessorNode : public AudioNode { | 39 class AudioBasicProcessorNode : public AudioNode { |
40 public: | 40 public: |
41 AudioBasicProcessorNode(AudioContext*, float sampleRate); | 41 AudioBasicProcessorNode(AudioContext*, float sampleRate); |
42 | 42 |
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53 unsigned numberOfChannels(); | 53 unsigned numberOfChannels(); |
54 | 54 |
55 protected: | 55 protected: |
56 virtual double tailTime() const OVERRIDE FINAL; | 56 virtual double tailTime() const OVERRIDE FINAL; |
57 virtual double latencyTime() const OVERRIDE FINAL; | 57 virtual double latencyTime() const OVERRIDE FINAL; |
58 | 58 |
59 AudioProcessor* processor() { return m_processor.get(); } | 59 AudioProcessor* processor() { return m_processor.get(); } |
60 OwnPtr<AudioProcessor> m_processor; | 60 OwnPtr<AudioProcessor> m_processor; |
61 }; | 61 }; |
62 | 62 |
63 } // namespace WebCore | 63 } // namespace blink |
64 | 64 |
65 #endif // AudioBasicProcessorNode_h | 65 #endif // AudioBasicProcessorNode_h |
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