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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "core/frame/LocalDOMWindow.h" | 30 #include "core/frame/LocalDOMWindow.h" |
| 31 #include "core/frame/LocalFrame.h" | 31 #include "core/frame/LocalFrame.h" |
| 32 #include "core/frame/Navigator.h" | 32 #include "core/frame/Navigator.h" |
| 33 #include "core/page/Page.h" | 33 #include "core/page/Page.h" |
| 34 #include "modules/gamepad/GamepadDispatcher.h" | 34 #include "modules/gamepad/GamepadDispatcher.h" |
| 35 #include "modules/gamepad/GamepadEvent.h" | 35 #include "modules/gamepad/GamepadEvent.h" |
| 36 #include "modules/gamepad/GamepadList.h" | 36 #include "modules/gamepad/GamepadList.h" |
| 37 #include "modules/gamepad/WebKitGamepadList.h" | 37 #include "modules/gamepad/WebKitGamepadList.h" |
| 38 #include "platform/RuntimeEnabledFeatures.h" | 38 #include "platform/RuntimeEnabledFeatures.h" |
| 39 | 39 |
| 40 namespace WebCore { | 40 namespace blink { |
| 41 | 41 |
| 42 template<typename T> | 42 template<typename T> |
| 43 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& w
ebGamepad) | 43 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& w
ebGamepad) |
| 44 { | 44 { |
| 45 gamepad.setId(webGamepad.id); | 45 gamepad.setId(webGamepad.id); |
| 46 gamepad.setIndex(index); | 46 gamepad.setIndex(index); |
| 47 gamepad.setConnected(webGamepad.connected); | 47 gamepad.setConnected(webGamepad.connected); |
| 48 gamepad.setTimestamp(webGamepad.timestamp); | 48 gamepad.setTimestamp(webGamepad.timestamp); |
| 49 gamepad.setMapping(webGamepad.mapping); | 49 gamepad.setMapping(webGamepad.mapping); |
| 50 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes); | 50 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes); |
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| 283 } | 283 } |
| 284 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 284 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 285 m_pendingEvents.append(newGamepad); | 285 m_pendingEvents.append(newGamepad); |
| 286 } | 286 } |
| 287 } | 287 } |
| 288 | 288 |
| 289 if (!m_pendingEvents.isEmpty()) | 289 if (!m_pendingEvents.isEmpty()) |
| 290 m_dispatchOneEventRunner.runAsync(); | 290 m_dispatchOneEventRunner.runAsync(); |
| 291 } | 291 } |
| 292 | 292 |
| 293 } // namespace WebCore | 293 } // namespace blink |
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