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Unified Diff: Source/web/WebViewImpl.cpp

Issue 402603005: Disable touch highlight when the touched node has no hand-cursor. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 5 months ago
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Index: Source/web/WebViewImpl.cpp
diff --git a/Source/web/WebViewImpl.cpp b/Source/web/WebViewImpl.cpp
index 662d48622052856ccd32e60a860c8120ce5359f1..897a4dc995ae0014398a7c0e2883d7dec1ba63e0 100644
--- a/Source/web/WebViewImpl.cpp
+++ b/Source/web/WebViewImpl.cpp
@@ -1168,14 +1168,14 @@ void WebViewImpl::computeScaleAndScrollForBlockRect(const WebPoint& hitPoint, co
scroll = clampOffsetAtScale(scroll, scale);
}
-static bool invokesHandCursor(Node* node, LocalFrame* frame)
+static bool showsHandCursor(Node* node, LocalFrame* frame, bool isOverLink)
{
if (!node || !node->renderer())
return false;
ECursor cursor = node->renderer()->style()->cursor();
return cursor == CURSOR_POINTER
- || (cursor == CURSOR_AUTO && frame->eventHandler().useHandCursor(node, node->isLink()));
+ || (cursor == CURSOR_AUTO && frame->eventHandler().useHandCursor(node, isOverLink));
}
Node* WebViewImpl::bestTapNode(const PlatformGestureEvent& tapEvent)
@@ -1185,29 +1185,53 @@ Node* WebViewImpl::bestTapNode(const PlatformGestureEvent& tapEvent)
if (!m_page || !m_page->mainFrame())
return 0;
- Node* bestTouchNode = 0;
-
// FIXME: Rely on earlier hit test instead of hit testing again.
- GestureEventWithHitTestResults targetedEvent = m_page->deprecatedLocalMainFrame()->eventHandler().targetGestureEvent(tapEvent, true);
- bestTouchNode = targetedEvent.hitTestResult().targetNode();
-
- // We might hit something like an image map that has no renderer on it
- // Walk up the tree until we have a node with an attached renderer
- while (bestTouchNode && !bestTouchNode->renderer())
- bestTouchNode = bestTouchNode->parentNode();
+ GestureEventWithHitTestResults targetedEvent =
+ m_page->deprecatedLocalMainFrame()->eventHandler().targetGestureEvent(tapEvent, true);
+ Node* bestTouchNode = targetedEvent.hitTestResult().targetNode();
+ bool tapIsOverLink = targetedEvent.hitTestResult().isOverLink();
- // Check if we're in the subtree of a node with a hand cursor
- // this is the heuristic we use to determine if we show a highlight on tap
- while (bestTouchNode && !invokesHandCursor(bestTouchNode, m_page->deprecatedLocalMainFrame()))
- bestTouchNode = bestTouchNode->parentNode();
+ // Walk up the tree until we have an element node with an attached renderer
+ while (bestTouchNode && (!bestTouchNode->isElementNode() || !bestTouchNode->renderer()))
+ bestTouchNode = NodeRenderingTraversal::parent(bestTouchNode);
- if (!bestTouchNode)
+ // We show a highlight on tap only when the current node shows a hand cursor
+ if (!showsHandCursor(bestTouchNode, m_page->deprecatedLocalMainFrame(), tapIsOverLink))
return 0;
- // We should pick the largest enclosing node with hand cursor set.
- while (bestTouchNode->parentNode() && invokesHandCursor(bestTouchNode->parentNode(), toLocalFrame(m_page->mainFrame())))
- bestTouchNode = bestTouchNode->parentNode();
+ // Find the largest enclosing node with a hand cursor set
+ Node* largestHandCursorNode = bestTouchNode;
+ bool currentIsOverLink = tapIsOverLink;
+
+ Node* currentNode = NodeRenderingTraversal::parent(largestHandCursorNode);
+ while (currentNode) {
+ if (largestHandCursorNode->isLink() && !currentNode->isLink())
+ currentIsOverLink = false;
+
+ if (!showsHandCursor(currentNode, toLocalFrame(m_page->mainFrame()), currentIsOverLink))
+ return largestHandCursorNode;
+
+ largestHandCursorNode = currentNode;
+ currentNode = NodeRenderingTraversal::parent(largestHandCursorNode);
+ }
+
+ // Otherwise, bestTouchNode is an image map w/o an enclosing anchor tag.
+ largestHandCursorNode = bestTouchNode;
+ currentIsOverLink = tapIsOverLink;
+
+ currentNode = NodeRenderingTraversal::parent(largestHandCursorNode);
+ while (currentNode) {
+ if (isHTMLMapElement(largestHandCursorNode) && !isHTMLMapElement(currentNode))
+ currentIsOverLink = false;
+
+ if (!showsHandCursor(currentNode, toLocalFrame(m_page->mainFrame()), currentIsOverLink))
+ return largestHandCursorNode;
+
+ largestHandCursorNode = currentNode;
+ currentNode = NodeRenderingTraversal::parent(largestHandCursorNode);
+ }
+ // Couldn't find a parent without a hand cursor
return bestTouchNode;
}

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