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Side by Side Diff: public/platform/WebFloatPoint3D.h

Issue 401973003: Rename WebCore namespace to blink in Public (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 5
6 #ifndef WebFloatPoint3D_h 6 #ifndef WebFloatPoint3D_h
7 #define WebFloatPoint3D_h 7 #define WebFloatPoint3D_h
8 8
9 #include "WebCommon.h" 9 #include "WebCommon.h"
10 10
(...skipping 18 matching lines...) Expand all
29 } 29 }
30 30
31 WebFloatPoint3D(float x, float y, float z) 31 WebFloatPoint3D(float x, float y, float z)
32 : x(x) 32 : x(x)
33 , y(y) 33 , y(y)
34 , z(z) 34 , z(z)
35 { 35 {
36 } 36 }
37 37
38 #if INSIDE_BLINK 38 #if INSIDE_BLINK
39 WebFloatPoint3D(const WebCore::FloatPoint3D& p) 39 WebFloatPoint3D(const blink::FloatPoint3D& p)
40 : x(p.x()) 40 : x(p.x())
41 , y(p.y()) 41 , y(p.y())
42 , z(p.z()) 42 , z(p.z())
43 { 43 {
44 } 44 }
45 45
46 WebFloatPoint3D& operator=(const WebCore::FloatPoint3D& p) 46 WebFloatPoint3D& operator=(const blink::FloatPoint3D& p)
47 { 47 {
48 x = p.x(); 48 x = p.x();
49 y = p.y(); 49 y = p.y();
50 z = p.z(); 50 z = p.z();
51 return *this; 51 return *this;
52 } 52 }
53 53
54 operator WebCore::FloatPoint3D() const 54 operator blink::FloatPoint3D() const
55 { 55 {
56 return WebCore::FloatPoint3D(x, y, z); 56 return blink::FloatPoint3D(x, y, z);
57 } 57 }
58 #else 58 #else
59 WebFloatPoint3D(const gfx::Point3F& p) 59 WebFloatPoint3D(const gfx::Point3F& p)
60 : x(p.x()) 60 : x(p.x())
61 , y(p.y()) 61 , y(p.y())
62 , z(p.z()) 62 , z(p.z())
63 { 63 {
64 } 64 }
65 65
66 WebFloatPoint3D& operator=(const gfx::Point3F& p) 66 WebFloatPoint3D& operator=(const gfx::Point3F& p)
(...skipping 17 matching lines...) Expand all
84 } 84 }
85 85
86 inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b) 86 inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b)
87 { 87 {
88 return !(a == b); 88 return !(a == b);
89 } 89 }
90 90
91 } // namespace blink 91 } // namespace blink
92 92
93 #endif 93 #endif
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