| Index: Source/core/rendering/svg/RenderSVGModelObject.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGModelObject.h b/Source/core/rendering/svg/RenderSVGModelObject.h
|
| index 4c04b08af5a3e95344f20448c845fecced7f989f..7acd4f85fa276d1418e4fef0e5dbd68260eb8ea3 100644
|
| --- a/Source/core/rendering/svg/RenderSVGModelObject.h
|
| +++ b/Source/core/rendering/svg/RenderSVGModelObject.h
|
| @@ -80,6 +80,8 @@ private:
|
| // This method should never be called, SVG uses a different nodeAtPoint method
|
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL;
|
| virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
|
| +
|
| + void invalidatePaintIfNeeded(const PaintInvalidationState&);
|
| };
|
|
|
| }
|
|
|