Index: Source/core/rendering/svg/RenderSVGModelObject.h |
diff --git a/Source/core/rendering/svg/RenderSVGModelObject.h b/Source/core/rendering/svg/RenderSVGModelObject.h |
index 4c04b08af5a3e95344f20448c845fecced7f989f..7acd4f85fa276d1418e4fef0e5dbd68260eb8ea3 100644 |
--- a/Source/core/rendering/svg/RenderSVGModelObject.h |
+++ b/Source/core/rendering/svg/RenderSVGModelObject.h |
@@ -80,6 +80,8 @@ private: |
// This method should never be called, SVG uses a different nodeAtPoint method |
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL; |
virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
+ |
+ void invalidatePaintIfNeeded(const PaintInvalidationState&); |
}; |
} |