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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 400713003: Add a GrPathRange class (Closed) Base URL: https://skia.googlesource.com/skia.git@clupload-ispath
Patch Set: Fix more windows trivial warningswq Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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128 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; 128 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE;
129 129
130 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, 130 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
131 const void* srcData, 131 const void* srcData,
132 size_t rowBytes) SK_OVERRIDE; 132 size_t rowBytes) SK_OVERRIDE;
133 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, 133 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc,
134 const void* srcData) SK_OVERRID E; 134 const void* srcData) SK_OVERRID E;
135 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O VERRIDE; 135 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O VERRIDE;
136 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE; 136 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE;
137 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; 137 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE;
138 virtual GrPathRange* onCreatePathRange(size_t size, const SkStrokeRec&) SK_O VERRIDE;
138 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; 139 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE;
139 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; 140 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE;
140 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 141 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
141 int width, 142 int width,
142 int height) SK_OVERRIDE; 143 int height) SK_OVERRIDE;
143 virtual bool attachStencilBufferToRenderTarget( 144 virtual bool attachStencilBufferToRenderTarget(
144 GrStencilBuffer* sb, 145 GrStencilBuffer* sb,
145 GrRenderTarget* rt) SK_OVERRIDE; 146 GrRenderTarget* rt) SK_OVERRIDE;
146 147
147 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE; 148 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE;
148 149
149 virtual bool onReadPixels(GrRenderTarget* target, 150 virtual bool onReadPixels(GrRenderTarget* target,
150 int left, int top, 151 int left, int top,
151 int width, int height, 152 int width, int height,
152 GrPixelConfig, 153 GrPixelConfig,
153 void* buffer, 154 void* buffer,
154 size_t rowBytes) SK_OVERRIDE; 155 size_t rowBytes) SK_OVERRIDE;
155 156
156 virtual bool onWriteTexturePixels(GrTexture* texture, 157 virtual bool onWriteTexturePixels(GrTexture* texture,
157 int left, int top, int width, int height, 158 int left, int top, int width, int height,
158 GrPixelConfig config, const void* buffer, 159 GrPixelConfig config, const void* buffer,
159 size_t rowBytes) SK_OVERRIDE; 160 size_t rowBytes) SK_OVERRIDE;
160 161
161 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; 162 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
162 163
163 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; 164 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
164 165
165 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 166 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
166 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 167 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
167 virtual void onGpuDrawPaths(int, const GrPath**, const SkMatrix*, 168 virtual void onGpuDrawPaths(const GrPathRange*,
168 SkPath::FillType, 169 const uint32_t indices[], int count,
169 SkStrokeRec::Style) SK_OVERRIDE; 170 const float transforms[], PathTransformType,
171 SkPath::FillType) SK_OVERRIDE;
170 172
171 virtual void clearStencil() SK_OVERRIDE; 173 virtual void clearStencil() SK_OVERRIDE;
172 virtual void clearStencilClip(const SkIRect& rect, 174 virtual void clearStencilClip(const SkIRect& rect,
173 bool insideClip) SK_OVERRIDE; 175 bool insideClip) SK_OVERRIDE;
174 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; 176 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE;
175 177
176 // GrDrawTarget ovverides 178 // GrDrawTarget ovverides
177 virtual void didAddGpuTraceMarker() SK_OVERRIDE; 179 virtual void didAddGpuTraceMarker() SK_OVERRIDE;
178 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; 180 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE;
179 181
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478 // we record what stencil format worked last time to hopefully exit early 480 // we record what stencil format worked last time to hopefully exit early
479 // from our loop that tries stencil formats and calls check fb status. 481 // from our loop that tries stencil formats and calls check fb status.
480 int fLastSuccessfulStencilFmtIdx; 482 int fLastSuccessfulStencilFmtIdx;
481 483
482 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; 484 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
483 485
484 typedef GrGpu INHERITED; 486 typedef GrGpu INHERITED;
485 }; 487 };
486 488
487 #endif 489 #endif
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