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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 400713003: Add a GrPathRange class (Closed) Base URL: https://skia.googlesource.com/skia.git@clupload-ispath
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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129 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; 129 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE;
130 130
131 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, 131 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
132 const void* srcData, 132 const void* srcData,
133 size_t rowBytes) SK_OVERRIDE; 133 size_t rowBytes) SK_OVERRIDE;
134 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, 134 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc,
135 const void* srcData) SK_OVERRID E; 135 const void* srcData) SK_OVERRID E;
136 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O VERRIDE; 136 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O VERRIDE;
137 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE; 137 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE RRIDE;
138 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; 138 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE;
139 virtual GrPathRange* onCreatePathRange(size_t size, const SkStrokeRec&) SK_O VERRIDE;
139 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; 140 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE;
140 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; 141 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE;
141 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 142 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
142 int width, 143 int width,
143 int height) SK_OVERRIDE; 144 int height) SK_OVERRIDE;
144 virtual bool attachStencilBufferToRenderTarget( 145 virtual bool attachStencilBufferToRenderTarget(
145 GrStencilBuffer* sb, 146 GrStencilBuffer* sb,
146 GrRenderTarget* rt) SK_OVERRIDE; 147 GrRenderTarget* rt) SK_OVERRIDE;
147 148
148 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE; 149 virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE;
149 150
150 virtual bool onReadPixels(GrRenderTarget* target, 151 virtual bool onReadPixels(GrRenderTarget* target,
151 int left, int top, 152 int left, int top,
152 int width, int height, 153 int width, int height,
153 GrPixelConfig, 154 GrPixelConfig,
154 void* buffer, 155 void* buffer,
155 size_t rowBytes) SK_OVERRIDE; 156 size_t rowBytes) SK_OVERRIDE;
156 157
157 virtual bool onWriteTexturePixels(GrTexture* texture, 158 virtual bool onWriteTexturePixels(GrTexture* texture,
158 int left, int top, int width, int height, 159 int left, int top, int width, int height,
159 GrPixelConfig config, const void* buffer, 160 GrPixelConfig config, const void* buffer,
160 size_t rowBytes) SK_OVERRIDE; 161 size_t rowBytes) SK_OVERRIDE;
161 162
162 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; 163 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
163 164
164 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; 165 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
165 166
166 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 167 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
167 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 168 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
168 virtual void onGpuDrawPaths(int, const GrPath**, const SkMatrix*, 169 virtual void onGpuDrawPaths(const GrPathRange*,
169 SkPath::FillType, 170 const uint32_t indices[], int count,
170 SkStrokeRec::Style) SK_OVERRIDE; 171 const float transforms[], GrTransformFormat,
172 SkPath::FillType) SK_OVERRIDE;
171 173
172 virtual void clearStencil() SK_OVERRIDE; 174 virtual void clearStencil() SK_OVERRIDE;
173 virtual void clearStencilClip(const SkIRect& rect, 175 virtual void clearStencilClip(const SkIRect& rect,
174 bool insideClip) SK_OVERRIDE; 176 bool insideClip) SK_OVERRIDE;
175 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; 177 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE;
176 178
177 // GrDrawTarget ovverides 179 // GrDrawTarget ovverides
178 virtual void didAddGpuTraceMarker() SK_OVERRIDE; 180 virtual void didAddGpuTraceMarker() SK_OVERRIDE;
179 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE; 181 virtual void didRemoveGpuTraceMarker() SK_OVERRIDE;
180 182
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479 // we record what stencil format worked last time to hopefully exit early 481 // we record what stencil format worked last time to hopefully exit early
480 // from our loop that tries stencil formats and calls check fb status. 482 // from our loop that tries stencil formats and calls check fb status.
481 int fLastSuccessfulStencilFmtIdx; 483 int fLastSuccessfulStencilFmtIdx;
482 484
483 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; 485 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
484 486
485 typedef GrGpu INHERITED; 487 typedef GrGpu INHERITED;
486 }; 488 };
487 489
488 #endif 490 #endif
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