| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Matrix3DTransformOperation_h | 26 #ifndef Matrix3DTransformOperation_h |
| 27 #define Matrix3DTransformOperation_h | 27 #define Matrix3DTransformOperation_h |
| 28 | 28 |
| 29 #include "platform/transforms/TransformOperation.h" | 29 #include "platform/transforms/TransformOperation.h" |
| 30 | 30 |
| 31 namespace WebCore { | 31 namespace blink { |
| 32 | 32 |
| 33 class PLATFORM_EXPORT Matrix3DTransformOperation : public TransformOperation { | 33 class PLATFORM_EXPORT Matrix3DTransformOperation : public TransformOperation { |
| 34 public: | 34 public: |
| 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMat
rix& matrix) | 35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMat
rix& matrix) |
| 36 { | 36 { |
| 37 return adoptRef(new Matrix3DTransformOperation(matrix)); | 37 return adoptRef(new Matrix3DTransformOperation(matrix)); |
| 38 } | 38 } |
| 39 | 39 |
| 40 TransformationMatrix matrix() const {return m_matrix; } | 40 TransformationMatrix matrix() const {return m_matrix; } |
| 41 | 41 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 65 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from,
double progress, bool blendToIdentity = false) OVERRIDE; | 65 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from,
double progress, bool blendToIdentity = false) OVERRIDE; |
| 66 | 66 |
| 67 Matrix3DTransformOperation(const TransformationMatrix& mat) | 67 Matrix3DTransformOperation(const TransformationMatrix& mat) |
| 68 { | 68 { |
| 69 m_matrix = mat; | 69 m_matrix = mat; |
| 70 } | 70 } |
| 71 | 71 |
| 72 TransformationMatrix m_matrix; | 72 TransformationMatrix m_matrix; |
| 73 }; | 73 }; |
| 74 | 74 |
| 75 } // namespace WebCore | 75 } // namespace blink |
| 76 | 76 |
| 77 #endif // Matrix3DTransformOperation_h | 77 #endif // Matrix3DTransformOperation_h |
| OLD | NEW |