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1 /* | 1 /* |
2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
3 * 2010 Dirk Schulze <krit@webkit.org> | 3 * 2010 Dirk Schulze <krit@webkit.org> |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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27 | 27 |
28 #include "config.h" | 28 #include "config.h" |
29 #include "platform/transforms/AffineTransform.h" | 29 #include "platform/transforms/AffineTransform.h" |
30 | 30 |
31 #include "platform/FloatConversion.h" | 31 #include "platform/FloatConversion.h" |
32 #include "platform/geometry/FloatQuad.h" | 32 #include "platform/geometry/FloatQuad.h" |
33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/IntRect.h" | 34 #include "platform/geometry/IntRect.h" |
35 #include "wtf/MathExtras.h" | 35 #include "wtf/MathExtras.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace blink { |
38 | 38 |
39 AffineTransform::AffineTransform() | 39 AffineTransform::AffineTransform() |
40 { | 40 { |
41 setMatrix(1, 0, 0, 1, 0, 0); | 41 setMatrix(1, 0, 0, 1, 0, 0); |
42 } | 42 } |
43 | 43 |
44 AffineTransform::AffineTransform(double a, double b, double c, double d, double
e, double f) | 44 AffineTransform::AffineTransform(double a, double b, double c, double d, double
e, double f) |
45 { | 45 { |
46 setMatrix(a, b, c, d, e, f); | 46 setMatrix(a, b, c, d, e, f); |
47 } | 47 } |
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401 this->setB(decomp.remainderB); | 401 this->setB(decomp.remainderB); |
402 this->setC(decomp.remainderC); | 402 this->setC(decomp.remainderC); |
403 this->setD(decomp.remainderD); | 403 this->setD(decomp.remainderD); |
404 this->setE(decomp.translateX); | 404 this->setE(decomp.translateX); |
405 this->setF(decomp.translateY); | 405 this->setF(decomp.translateY); |
406 this->rotateRadians(decomp.angle); | 406 this->rotateRadians(decomp.angle); |
407 this->scale(decomp.scaleX, decomp.scaleY); | 407 this->scale(decomp.scaleX, decomp.scaleY); |
408 } | 408 } |
409 | 409 |
410 } | 410 } |
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