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1 /* | 1 /* |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | 22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 * THE POSSIBILITY OF SUCH DAMAGE. | 23 * THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef GraphicsLayerFactory_h | 26 #ifndef GraphicsLayerFactory_h |
27 #define GraphicsLayerFactory_h | 27 #define GraphicsLayerFactory_h |
28 | 28 |
29 #include "platform/PlatformExport.h" | 29 #include "platform/PlatformExport.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
31 | 31 |
32 namespace WebCore { | 32 namespace blink { |
33 | 33 |
34 class GraphicsLayer; | 34 class GraphicsLayer; |
35 class GraphicsLayerClient; | 35 class GraphicsLayerClient; |
36 | 36 |
37 class PLATFORM_EXPORT GraphicsLayerFactory { | 37 class PLATFORM_EXPORT GraphicsLayerFactory { |
38 public: | 38 public: |
39 virtual ~GraphicsLayerFactory() { } | 39 virtual ~GraphicsLayerFactory() { } |
40 | 40 |
41 virtual PassOwnPtr<GraphicsLayer> createGraphicsLayer(GraphicsLayerClient*)
= 0; | 41 virtual PassOwnPtr<GraphicsLayer> createGraphicsLayer(GraphicsLayerClient*)
= 0; |
42 }; | 42 }; |
43 | 43 |
44 } // namespace WebCore | 44 } // namespace blink |
45 | 45 |
46 #endif // GraphicsLayerFactory_h | 46 #endif // GraphicsLayerFactory_h |
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