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Side by Side Diff: Source/platform/graphics/GraphicsContextTest.cpp

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 28
29 #include "platform/graphics/BitmapImage.h" 29 #include "platform/graphics/BitmapImage.h"
30 #include "platform/graphics/DisplayList.h" 30 #include "platform/graphics/DisplayList.h"
31 #include "platform/graphics/ImageBuffer.h" 31 #include "platform/graphics/ImageBuffer.h"
32 #include "platform/graphics/skia/NativeImageSkia.h" 32 #include "platform/graphics/skia/NativeImageSkia.h"
33 #include "third_party/skia/include/core/SkBitmap.h" 33 #include "third_party/skia/include/core/SkBitmap.h"
34 #include "third_party/skia/include/core/SkCanvas.h" 34 #include "third_party/skia/include/core/SkCanvas.h"
35 #include "third_party/skia/include/core/SkPicture.h" 35 #include "third_party/skia/include/core/SkPicture.h"
36 #include <gtest/gtest.h> 36 #include <gtest/gtest.h>
37 37
38 using namespace WebCore; 38 using namespace blink;
39 39
40 namespace { 40 namespace {
41 41
42 #define EXPECT_EQ_RECT(a, b) \ 42 #define EXPECT_EQ_RECT(a, b) \
43 EXPECT_EQ(a.x(), b.x()); \ 43 EXPECT_EQ(a.x(), b.x()); \
44 EXPECT_EQ(a.y(), b.y()); \ 44 EXPECT_EQ(a.y(), b.y()); \
45 EXPECT_EQ(a.width(), b.width()); \ 45 EXPECT_EQ(a.width(), b.width()); \
46 EXPECT_EQ(a.height(), b.height()); 46 EXPECT_EQ(a.height(), b.height());
47 47
48 #define EXPECT_PIXELS_MATCH(bitmap, opaqueRect) \ 48 #define EXPECT_PIXELS_MATCH(bitmap, opaqueRect) \
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1114 EXPECT_FALSE(pic); 1114 EXPECT_FALSE(pic);
1115 1115
1116 // endRecording finally makes the picture accessible 1116 // endRecording finally makes the picture accessible
1117 dl->endRecording(); 1117 dl->endRecording();
1118 pic = dl->picture(); 1118 pic = dl->picture();
1119 EXPECT_TRUE(pic); 1119 EXPECT_TRUE(pic);
1120 EXPECT_EQ(1, pic->getRefCnt()); 1120 EXPECT_EQ(1, pic->getRefCnt());
1121 } 1121 }
1122 1122
1123 } // namespace 1123 } // namespace
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