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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 #define TransformState_h | 27 #define TransformState_h |
28 | 28 |
29 #include "platform/geometry/FloatPoint.h" | 29 #include "platform/geometry/FloatPoint.h" |
30 #include "platform/geometry/FloatQuad.h" | 30 #include "platform/geometry/FloatQuad.h" |
31 #include "platform/geometry/IntSize.h" | 31 #include "platform/geometry/IntSize.h" |
32 #include "platform/geometry/LayoutSize.h" | 32 #include "platform/geometry/LayoutSize.h" |
33 #include "platform/transforms/AffineTransform.h" | 33 #include "platform/transforms/AffineTransform.h" |
34 #include "platform/transforms/TransformationMatrix.h" | 34 #include "platform/transforms/TransformationMatrix.h" |
35 #include "wtf/OwnPtr.h" | 35 #include "wtf/OwnPtr.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace blink { |
38 | 38 |
39 class PLATFORM_EXPORT TransformState { | 39 class PLATFORM_EXPORT TransformState { |
40 public: | 40 public: |
41 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi
rection }; | 41 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi
rection }; |
42 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; | 42 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
43 | 43 |
44 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con
st FloatQuad& quad) | 44 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con
st FloatQuad& quad) |
45 : m_lastPlanarPoint(p) | 45 : m_lastPlanarPoint(p) |
46 , m_lastPlanarQuad(quad) | 46 , m_lastPlanarQuad(quad) |
47 , m_accumulatingTransform(false) | 47 , m_accumulatingTransform(false) |
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110 FloatQuad m_lastPlanarQuad; | 110 FloatQuad m_lastPlanarQuad; |
111 | 111 |
112 // We only allocate the transform if we need to | 112 // We only allocate the transform if we need to |
113 OwnPtr<TransformationMatrix> m_accumulatedTransform; | 113 OwnPtr<TransformationMatrix> m_accumulatedTransform; |
114 LayoutSize m_accumulatedOffset; | 114 LayoutSize m_accumulatedOffset; |
115 bool m_accumulatingTransform; | 115 bool m_accumulatingTransform; |
116 bool m_mapPoint, m_mapQuad; | 116 bool m_mapPoint, m_mapQuad; |
117 TransformDirection m_direction; | 117 TransformDirection m_direction; |
118 }; | 118 }; |
119 | 119 |
120 } // namespace WebCore | 120 } // namespace blink |
121 | 121 |
122 #endif // TransformState_h | 122 #endif // TransformState_h |
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