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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
| 31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
| 32 | 32 |
| 33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
| 34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
| 35 #include "platform/geometry/RoundedRect.h" | 35 #include "platform/geometry/RoundedRect.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace blink { |
| 38 | 38 |
| 39 class PLATFORM_EXPORT FloatRoundedRect { | 39 class PLATFORM_EXPORT FloatRoundedRect { |
| 40 public: | 40 public: |
| 41 class PLATFORM_EXPORT Radii { | 41 class PLATFORM_EXPORT Radii { |
| 42 public: | 42 public: |
| 43 Radii() { } | 43 Radii() { } |
| 44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) | 44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) |
| 45 : m_topLeft(topLeft) | 45 : m_topLeft(topLeft) |
| 46 , m_topRight(topRight) | 46 , m_topRight(topRight) |
| 47 , m_bottomLeft(bottomLeft) | 47 , m_bottomLeft(bottomLeft) |
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| 125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) | 125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) |
| 126 { | 126 { |
| 127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); | 127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); |
| 128 } | 128 } |
| 129 | 129 |
| 130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) | 130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
| 131 { | 131 { |
| 132 return a.rect() == b.rect() && a.radii() == b.radii(); | 132 return a.rect() == b.rect() && a.radii() == b.radii(); |
| 133 } | 133 } |
| 134 | 134 |
| 135 } // namespace WebCore | 135 } // namespace blink |
| 136 | 136 |
| 137 #endif // FloatRoundedRect_h | 137 #endif // FloatRoundedRect_h |
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