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Side by Side Diff: Source/platform/geometry/FloatRoundedRect.h

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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27 * OF THE POSSIBILITY OF SUCH DAMAGE. 27 * OF THE POSSIBILITY OF SUCH DAMAGE.
28 */ 28 */
29 29
30 #ifndef FloatRoundedRect_h 30 #ifndef FloatRoundedRect_h
31 #define FloatRoundedRect_h 31 #define FloatRoundedRect_h
32 32
33 #include "platform/geometry/FloatRect.h" 33 #include "platform/geometry/FloatRect.h"
34 #include "platform/geometry/FloatSize.h" 34 #include "platform/geometry/FloatSize.h"
35 #include "platform/geometry/RoundedRect.h" 35 #include "platform/geometry/RoundedRect.h"
36 36
37 namespace WebCore { 37 namespace blink {
38 38
39 class PLATFORM_EXPORT FloatRoundedRect { 39 class PLATFORM_EXPORT FloatRoundedRect {
40 public: 40 public:
41 class PLATFORM_EXPORT Radii { 41 class PLATFORM_EXPORT Radii {
42 public: 42 public:
43 Radii() { } 43 Radii() { }
44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi ze& bottomLeft, const FloatSize& bottomRight) 44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi ze& bottomLeft, const FloatSize& bottomRight)
45 : m_topLeft(topLeft) 45 : m_topLeft(topLeft)
46 , m_topRight(topRight) 46 , m_topRight(topRight)
47 , m_bottomLeft(bottomLeft) 47 , m_bottomLeft(bottomLeft)
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125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect: :Radii& b) 125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect: :Radii& b)
126 { 126 {
127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); 127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight();
128 } 128 }
129 129
130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) 130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b)
131 { 131 {
132 return a.rect() == b.rect() && a.radii() == b.radii(); 132 return a.rect() == b.rect() && a.radii() == b.radii();
133 } 133 }
134 134
135 } // namespace WebCore 135 } // namespace blink
136 136
137 #endif // FloatRoundedRect_h 137 #endif // FloatRoundedRect_h
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