OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
(...skipping 16 matching lines...) Expand all Loading... |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
32 | 32 |
33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
35 #include "platform/geometry/RoundedRect.h" | 35 #include "platform/geometry/RoundedRect.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace blink { |
38 | 38 |
39 class PLATFORM_EXPORT FloatRoundedRect { | 39 class PLATFORM_EXPORT FloatRoundedRect { |
40 public: | 40 public: |
41 class PLATFORM_EXPORT Radii { | 41 class PLATFORM_EXPORT Radii { |
42 public: | 42 public: |
43 Radii() { } | 43 Radii() { } |
44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) | 44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) |
45 : m_topLeft(topLeft) | 45 : m_topLeft(topLeft) |
46 , m_topRight(topRight) | 46 , m_topRight(topRight) |
47 , m_bottomLeft(bottomLeft) | 47 , m_bottomLeft(bottomLeft) |
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) | 125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) |
126 { | 126 { |
127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); | 127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); |
128 } | 128 } |
129 | 129 |
130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) | 130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
131 { | 131 { |
132 return a.rect() == b.rect() && a.radii() == b.radii(); | 132 return a.rect() == b.rect() && a.radii() == b.radii(); |
133 } | 133 } |
134 | 134 |
135 } // namespace WebCore | 135 } // namespace blink |
136 | 136 |
137 #endif // FloatRoundedRect_h | 137 #endif // FloatRoundedRect_h |
OLD | NEW |