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1 /* | 1 /* |
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 #include "platform/geometry/FloatRoundedRect.h" | 31 #include "platform/geometry/FloatRoundedRect.h" |
32 | 32 |
33 #include <algorithm> | 33 #include <algorithm> |
34 | 34 |
35 namespace WebCore { | 35 namespace blink { |
36 | 36 |
37 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) | 37 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
38 : m_rect(x, y, width, height) | 38 : m_rect(x, y, width, height) |
39 { | 39 { |
40 } | 40 } |
41 | 41 |
42 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) | 42 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
43 : m_rect(rect) | 43 : m_rect(rect) |
44 , m_radii(radii) | 44 , m_radii(radii) |
45 { | 45 { |
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130 if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.ma
xY()) | 130 if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.ma
xY()) |
131 maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY
() - y, topRightRect); | 131 maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY
() - y, topRightRect); |
132 else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bott
omRightRect.maxY()) | 132 else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bott
omRightRect.maxY()) |
133 maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRigh
tRect.y(), bottomRightRect); | 133 maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRigh
tRect.y(), bottomRightRect); |
134 else | 134 else |
135 maxXIntercept = m_rect.maxX(); | 135 maxXIntercept = m_rect.maxX(); |
136 | 136 |
137 return true; | 137 return true; |
138 } | 138 } |
139 | 139 |
140 } // namespace WebCore | 140 } // namespace blink |
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