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Side by Side Diff: Source/platform/geometry/FloatRoundedRect.cpp

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 14 matching lines...) Expand all
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27 * OF THE POSSIBILITY OF SUCH DAMAGE. 27 * OF THE POSSIBILITY OF SUCH DAMAGE.
28 */ 28 */
29 29
30 #include "config.h" 30 #include "config.h"
31 #include "platform/geometry/FloatRoundedRect.h" 31 #include "platform/geometry/FloatRoundedRect.h"
32 32
33 #include <algorithm> 33 #include <algorithm>
34 34
35 namespace WebCore { 35 namespace blink {
36 36
37 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) 37 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height)
38 : m_rect(x, y, width, height) 38 : m_rect(x, y, width, height)
39 { 39 {
40 } 40 }
41 41
42 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) 42 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii)
43 : m_rect(rect) 43 : m_rect(rect)
44 , m_radii(radii) 44 , m_radii(radii)
45 { 45 {
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130 if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.ma xY()) 130 if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.ma xY())
131 maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY () - y, topRightRect); 131 maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY () - y, topRightRect);
132 else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bott omRightRect.maxY()) 132 else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bott omRightRect.maxY())
133 maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRigh tRect.y(), bottomRightRect); 133 maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRigh tRect.y(), bottomRightRect);
134 else 134 else
135 maxXIntercept = m_rect.maxX(); 135 maxXIntercept = m_rect.maxX();
136 136
137 return true; 137 return true;
138 } 138 }
139 139
140 } // namespace WebCore 140 } // namespace blink
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