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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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29 | 29 |
30 #include "platform/FloatConversion.h" | 30 #include "platform/FloatConversion.h" |
31 #include "platform/geometry/IntRect.h" | 31 #include "platform/geometry/IntRect.h" |
32 #include "platform/geometry/LayoutRect.h" | 32 #include "platform/geometry/LayoutRect.h" |
33 #include "third_party/skia/include/core/SkRect.h" | 33 #include "third_party/skia/include/core/SkRect.h" |
34 #include "wtf/MathExtras.h" | 34 #include "wtf/MathExtras.h" |
35 | 35 |
36 #include <algorithm> | 36 #include <algorithm> |
37 #include <math.h> | 37 #include <math.h> |
38 | 38 |
39 namespace WebCore { | 39 namespace blink { |
40 | 40 |
41 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size
()) | 41 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size
()) |
42 { | 42 { |
43 } | 43 } |
44 | 44 |
45 FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.s
ize()) | 45 FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.s
ize()) |
46 { | 46 { |
47 } | 47 } |
48 | 48 |
49 FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.wi
dth(), r.height()) | 49 FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.wi
dth(), r.height()) |
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254 return FloatRect(); | 254 return FloatRect(); |
255 | 255 |
256 float widthScale = destRect.width() / srcRect.width(); | 256 float widthScale = destRect.width() / srcRect.width(); |
257 float heightScale = destRect.height() / srcRect.height(); | 257 float heightScale = destRect.height() / srcRect.height(); |
258 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, | 258 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, |
259 destRect.y() + (r.y() - srcRect.y()) * heightScale, | 259 destRect.y() + (r.y() - srcRect.y()) * heightScale, |
260 r.width() * widthScale, r.height() * heightScale); | 260 r.width() * widthScale, r.height() * heightScale); |
261 } | 261 } |
262 | 262 |
263 } | 263 } |
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