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Side by Side Diff: Source/platform/geometry/FloatQuad.h

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef FloatQuad_h 29 #ifndef FloatQuad_h
30 #define FloatQuad_h 30 #define FloatQuad_h
31 31
32 #include "platform/geometry/FloatPoint.h" 32 #include "platform/geometry/FloatPoint.h"
33 #include "platform/geometry/FloatRect.h" 33 #include "platform/geometry/FloatRect.h"
34 #include "platform/geometry/IntRect.h" 34 #include "platform/geometry/IntRect.h"
35 35
36 namespace WebCore { 36 namespace blink {
37 37
38 // A FloatQuad is a collection of 4 points, often representing the result of 38 // A FloatQuad is a collection of 4 points, often representing the result of
39 // mapping a rectangle through transforms. When initialized from a rect, the 39 // mapping a rectangle through transforms. When initialized from a rect, the
40 // points are in clockwise order from top left. 40 // points are in clockwise order from top left.
41 class PLATFORM_EXPORT FloatQuad { 41 class PLATFORM_EXPORT FloatQuad {
42 public: 42 public:
43 FloatQuad() 43 FloatQuad()
44 { 44 {
45 } 45 }
46 46
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166 } 166 }
167 167
168 inline bool operator!=(const FloatQuad& a, const FloatQuad& b) 168 inline bool operator!=(const FloatQuad& a, const FloatQuad& b)
169 { 169 {
170 return a.p1() != b.p1() || 170 return a.p1() != b.p1() ||
171 a.p2() != b.p2() || 171 a.p2() != b.p2() ||
172 a.p3() != b.p3() || 172 a.p3() != b.p3() ||
173 a.p4() != b.p4(); 173 a.p4() != b.p4();
174 } 174 }
175 175
176 } // namespace WebCore 176 } // namespace blink
177 177
178 178
179 #endif // FloatQuad_h 179 #endif // FloatQuad_h
180 180
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