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Side by Side Diff: Source/platform/geometry/FloatQuad.cpp

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com)
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 9 *
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
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29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "platform/geometry/FloatQuad.h" 32 #include "platform/geometry/FloatQuad.h"
33 33
34 #include <algorithm> 34 #include <algorithm>
35 #include <limits> 35 #include <limits>
36 36
37 using namespace std; 37 using namespace std;
38 38
39 namespace WebCore { 39 namespace blink {
40 40
41 static inline float min4(float a, float b, float c, float d) 41 static inline float min4(float a, float b, float c, float d)
42 { 42 {
43 return min(min(a, b), min(c, d)); 43 return min(min(a, b), min(c, d));
44 } 44 }
45 45
46 static inline float max4(float a, float b, float c, float d) 46 static inline float max4(float a, float b, float c, float d)
47 { 47 {
48 return max(max(a, b), max(c, d)); 48 return max(max(a, b), max(c, d));
49 } 49 }
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226 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii. width()); 226 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii. width());
227 227
228 } 228 }
229 229
230 bool FloatQuad::isCounterclockwise() const 230 bool FloatQuad::isCounterclockwise() const
231 { 231 {
232 // Return if the two first vectors are turning clockwise. If the quad is con vex then all following vectors will turn the same way. 232 // Return if the two first vectors are turning clockwise. If the quad is con vex then all following vectors will turn the same way.
233 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; 233 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0;
234 } 234 }
235 235
236 } // namespace WebCore 236 } // namespace blink
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