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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) | 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) |
| 5 * | 5 * |
| 6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
| 7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
| 8 * are met: | 8 * are met: |
| 9 * | 9 * |
| 10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "platform/geometry/FloatQuad.h" | 32 #include "platform/geometry/FloatQuad.h" |
| 33 | 33 |
| 34 #include <algorithm> | 34 #include <algorithm> |
| 35 #include <limits> | 35 #include <limits> |
| 36 | 36 |
| 37 using namespace std; | 37 using namespace std; |
| 38 | 38 |
| 39 namespace WebCore { | 39 namespace blink { |
| 40 | 40 |
| 41 static inline float min4(float a, float b, float c, float d) | 41 static inline float min4(float a, float b, float c, float d) |
| 42 { | 42 { |
| 43 return min(min(a, b), min(c, d)); | 43 return min(min(a, b), min(c, d)); |
| 44 } | 44 } |
| 45 | 45 |
| 46 static inline float max4(float a, float b, float c, float d) | 46 static inline float max4(float a, float b, float c, float d) |
| 47 { | 47 { |
| 48 return max(max(a, b), max(c, d)); | 48 return max(max(a, b), max(c, d)); |
| 49 } | 49 } |
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| 226 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); | 226 return transformedQuad.intersectsCircle(originPoint, radii.height() * radii.
width()); |
| 227 | 227 |
| 228 } | 228 } |
| 229 | 229 |
| 230 bool FloatQuad::isCounterclockwise() const | 230 bool FloatQuad::isCounterclockwise() const |
| 231 { | 231 { |
| 232 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. | 232 // Return if the two first vectors are turning clockwise. If the quad is con
vex then all following vectors will turn the same way. |
| 233 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; | 233 return determinant(m_p2 - m_p1, m_p3 - m_p2) < 0; |
| 234 } | 234 } |
| 235 | 235 |
| 236 } // namespace WebCore | 236 } // namespace blink |
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