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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 31 #define FloatPolygon_h | 31 #define FloatPolygon_h |
| 32 | 32 |
| 33 #include "platform/PODIntervalTree.h" | 33 #include "platform/PODIntervalTree.h" |
| 34 #include "platform/geometry/FloatPoint.h" | 34 #include "platform/geometry/FloatPoint.h" |
| 35 #include "platform/geometry/FloatRect.h" | 35 #include "platform/geometry/FloatRect.h" |
| 36 #include "platform/graphics/WindRule.h" | 36 #include "platform/graphics/WindRule.h" |
| 37 #include "wtf/OwnPtr.h" | 37 #include "wtf/OwnPtr.h" |
| 38 #include "wtf/PassOwnPtr.h" | 38 #include "wtf/PassOwnPtr.h" |
| 39 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
| 40 | 40 |
| 41 namespace WebCore { | 41 namespace blink { |
| 42 | 42 |
| 43 class FloatPolygonEdge; | 43 class FloatPolygonEdge; |
| 44 | 44 |
| 45 // This class is used by PODIntervalTree for debugging. | 45 // This class is used by PODIntervalTree for debugging. |
| 46 #ifndef NDEBUG | 46 #ifndef NDEBUG |
| 47 template <class> struct ValueToString; | 47 template <class> struct ValueToString; |
| 48 #endif | 48 #endif |
| 49 | 49 |
| 50 class PLATFORM_EXPORT FloatPolygon { | 50 class PLATFORM_EXPORT FloatPolygon { |
| 51 public: | 51 public: |
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| 141 #ifndef NDEBUG | 141 #ifndef NDEBUG |
| 142 template <> struct ValueToString<float> { | 142 template <> struct ValueToString<float> { |
| 143 static String string(const float value) { return String::number(value); } | 143 static String string(const float value) { return String::number(value); } |
| 144 }; | 144 }; |
| 145 | 145 |
| 146 template<> struct ValueToString<FloatPolygonEdge*> { | 146 template<> struct ValueToString<FloatPolygonEdge*> { |
| 147 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | 147 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } |
| 148 }; | 148 }; |
| 149 #endif | 149 #endif |
| 150 | 150 |
| 151 } // namespace WebCore | 151 } // namespace blink |
| 152 | 152 |
| 153 #endif // FloatPolygon_h | 153 #endif // FloatPolygon_h |
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