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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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27 #include "config.h" | 27 #include "config.h" |
28 #include "platform/geometry/FloatPoint.h" | 28 #include "platform/geometry/FloatPoint.h" |
29 | 29 |
30 #include "SkPoint.h" | 30 #include "SkPoint.h" |
31 #include "platform/FloatConversion.h" | 31 #include "platform/FloatConversion.h" |
32 #include "platform/geometry/LayoutPoint.h" | 32 #include "platform/geometry/LayoutPoint.h" |
33 #include "platform/geometry/LayoutSize.h" | 33 #include "platform/geometry/LayoutSize.h" |
34 #include <limits> | 34 #include <limits> |
35 #include <math.h> | 35 #include <math.h> |
36 | 36 |
37 namespace WebCore { | 37 namespace blink { |
38 | 38 |
39 // Skia has problems when passed infinite, etc floats, filter them to 0. | 39 // Skia has problems when passed infinite, etc floats, filter them to 0. |
40 static inline SkScalar WebCoreFloatToSkScalar(float f) | 40 static inline SkScalar WebCoreFloatToSkScalar(float f) |
41 { | 41 { |
42 return SkFloatToScalar(std::isfinite(f) ? f : 0); | 42 return SkFloatToScalar(std::isfinite(f) ? f : 0); |
43 } | 43 } |
44 | 44 |
45 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) | 45 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
46 { | 46 { |
47 } | 47 } |
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119 return false; | 119 return false; |
120 | 120 |
121 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength)
/ denom; | 121 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength)
/ denom; |
122 | 122 |
123 intersection.setX(p1.x() + param * pxLength); | 123 intersection.setX(p1.x() + param * pxLength); |
124 intersection.setY(p1.y() + param * pyLength); | 124 intersection.setY(p1.y() + param * pyLength); |
125 return true; | 125 return true; |
126 } | 126 } |
127 | 127 |
128 } | 128 } |
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