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Side by Side Diff: Source/platform/geometry/FloatBox.h

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2014, Google Inc. All rights reserved. 2 * Copyright (c) 2014, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 #ifndef FloatBox_h 30 #ifndef FloatBox_h
31 #define FloatBox_h 31 #define FloatBox_h
32 32
33 #include "platform/geometry/FloatPoint3D.h" 33 #include "platform/geometry/FloatPoint3D.h"
34 #include <cmath> 34 #include <cmath>
35 35
36 namespace WebCore { 36 namespace blink {
37 37
38 class FloatBox { 38 class FloatBox {
39 public: 39 public:
40 FloatBox() 40 FloatBox()
41 : m_x(0) 41 : m_x(0)
42 , m_y(0) 42 , m_y(0)
43 , m_z(0) 43 , m_z(0)
44 , m_width(0) 44 , m_width(0)
45 , m_height(0) 45 , m_height(0)
46 , m_depth(0) 46 , m_depth(0)
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171 } 171 }
172 172
173 inline bool operator!=(const FloatBox& a, const FloatBox& b) 173 inline bool operator!=(const FloatBox& a, const FloatBox& b)
174 { 174 {
175 return !(a == b); 175 return !(a == b);
176 } 176 }
177 177
178 } // namespace WebKit 178 } // namespace WebKit
179 179
180 #endif 180 #endif
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