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1 /* | 1 /* |
2 * Copyright (c) 2014, Google Inc. All rights reserved. | 2 * Copyright (c) 2014, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 #ifndef FloatBox_h | 30 #ifndef FloatBox_h |
31 #define FloatBox_h | 31 #define FloatBox_h |
32 | 32 |
33 #include "platform/geometry/FloatPoint3D.h" | 33 #include "platform/geometry/FloatPoint3D.h" |
34 #include <cmath> | 34 #include <cmath> |
35 | 35 |
36 namespace WebCore { | 36 namespace blink { |
37 | 37 |
38 class FloatBox { | 38 class FloatBox { |
39 public: | 39 public: |
40 FloatBox() | 40 FloatBox() |
41 : m_x(0) | 41 : m_x(0) |
42 , m_y(0) | 42 , m_y(0) |
43 , m_z(0) | 43 , m_z(0) |
44 , m_width(0) | 44 , m_width(0) |
45 , m_height(0) | 45 , m_height(0) |
46 , m_depth(0) | 46 , m_depth(0) |
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171 } | 171 } |
172 | 172 |
173 inline bool operator!=(const FloatBox& a, const FloatBox& b) | 173 inline bool operator!=(const FloatBox& a, const FloatBox& b) |
174 { | 174 { |
175 return !(a == b); | 175 return !(a == b); |
176 } | 176 } |
177 | 177 |
178 } // namespace WebKit | 178 } // namespace WebKit |
179 | 179 |
180 #endif | 180 #endif |
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