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Side by Side Diff: Source/platform/audio/ReverbConvolver.cpp

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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31 #if ENABLE(WEB_AUDIO) 31 #if ENABLE(WEB_AUDIO)
32 32
33 #include "platform/audio/ReverbConvolver.h" 33 #include "platform/audio/ReverbConvolver.h"
34 34
35 #include "platform/Task.h" 35 #include "platform/Task.h"
36 #include "platform/audio/AudioBus.h" 36 #include "platform/audio/AudioBus.h"
37 #include "platform/audio/VectorMath.h" 37 #include "platform/audio/VectorMath.h"
38 #include "public/platform/Platform.h" 38 #include "public/platform/Platform.h"
39 #include "public/platform/WebThread.h" 39 #include "public/platform/WebThread.h"
40 40
41 namespace WebCore { 41 namespace blink {
42 42
43 using namespace VectorMath; 43 using namespace VectorMath;
44 44
45 const int InputBufferSize = 8 * 16384; 45 const int InputBufferSize = 8 * 16384;
46 46
47 // We only process the leading portion of the impulse response in the real-time thread. We don't exceed this length. 47 // We only process the leading portion of the impulse response in the real-time thread. We don't exceed this length.
48 // It turns out then, that the background thread has about 278msec of scheduling slop. 48 // It turns out then, that the background thread has about 278msec of scheduling slop.
49 // Empirically, this has been found to be a good compromise between giving enoug h time for scheduling slop, 49 // Empirically, this has been found to be a good compromise between giving enoug h time for scheduling slop,
50 // while still minimizing the amount of processing done in the primary (high-pri ority) thread. 50 // while still minimizing the amount of processing done in the primary (high-pri ority) thread.
51 // This was found to be a good value on Mac OS X, and may work well on other pla tforms as well, assuming 51 // This was found to be a good value on Mac OS X, and may work well on other pla tforms as well, assuming
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189 189
190 m_accumulationBuffer.reset(); 190 m_accumulationBuffer.reset();
191 m_inputBuffer.reset(); 191 m_inputBuffer.reset();
192 } 192 }
193 193
194 size_t ReverbConvolver::latencyFrames() const 194 size_t ReverbConvolver::latencyFrames() const
195 { 195 {
196 return 0; 196 return 0;
197 } 197 }
198 198
199 } // namespace WebCore 199 } // namespace blink
200 200
201 #endif // ENABLE(WEB_AUDIO) 201 #endif // ENABLE(WEB_AUDIO)
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