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Side by Side Diff: Source/platform/audio/Reverb.cpp

Issue 400543004: Rename WebCore namespace to blink in Platform (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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36 #include "platform/audio/AudioBus.h" 36 #include "platform/audio/AudioBus.h"
37 #include "platform/audio/VectorMath.h" 37 #include "platform/audio/VectorMath.h"
38 #include "wtf/MathExtras.h" 38 #include "wtf/MathExtras.h"
39 #include "wtf/OwnPtr.h" 39 #include "wtf/OwnPtr.h"
40 #include "wtf/PassOwnPtr.h" 40 #include "wtf/PassOwnPtr.h"
41 41
42 #if OS(MACOSX) 42 #if OS(MACOSX)
43 using namespace std; 43 using namespace std;
44 #endif 44 #endif
45 45
46 namespace WebCore { 46 namespace blink {
47 47
48 using namespace VectorMath; 48 using namespace VectorMath;
49 49
50 // Empirical gain calibration tested across many impulse responses to ensure per ceived volume is same as dry (unprocessed) signal 50 // Empirical gain calibration tested across many impulse responses to ensure per ceived volume is same as dry (unprocessed) signal
51 const float GainCalibration = -58; 51 const float GainCalibration = -58;
52 const float GainCalibrationSampleRate = 44100; 52 const float GainCalibrationSampleRate = 44100;
53 53
54 // A minimum power value to when normalizing a silent (or very quiet) impulse re sponse 54 // A minimum power value to when normalizing a silent (or very quiet) impulse re sponse
55 const float MinPower = 0.000125f; 55 const float MinPower = 0.000125f;
56 56
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229 { 229 {
230 for (size_t i = 0; i < m_convolvers.size(); ++i) 230 for (size_t i = 0; i < m_convolvers.size(); ++i)
231 m_convolvers[i]->reset(); 231 m_convolvers[i]->reset();
232 } 232 }
233 233
234 size_t Reverb::latencyFrames() const 234 size_t Reverb::latencyFrames() const
235 { 235 {
236 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; 236 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0;
237 } 237 }
238 238
239 } // namespace WebCore 239 } // namespace blink
240 240
241 #endif // ENABLE(WEB_AUDIO) 241 #endif // ENABLE(WEB_AUDIO)
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