| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 | 28 |
| 29 #ifndef DynamicsCompressor_h | 29 #ifndef DynamicsCompressor_h |
| 30 #define DynamicsCompressor_h | 30 #define DynamicsCompressor_h |
| 31 | 31 |
| 32 #include "platform/audio/AudioArray.h" | 32 #include "platform/audio/AudioArray.h" |
| 33 #include "platform/audio/DynamicsCompressorKernel.h" | 33 #include "platform/audio/DynamicsCompressorKernel.h" |
| 34 #include "platform/audio/ZeroPole.h" | 34 #include "platform/audio/ZeroPole.h" |
| 35 #include "wtf/Noncopyable.h" | 35 #include "wtf/Noncopyable.h" |
| 36 #include "wtf/OwnPtr.h" | 36 #include "wtf/OwnPtr.h" |
| 37 | 37 |
| 38 namespace WebCore { | 38 namespace blink { |
| 39 | 39 |
| 40 class AudioBus; | 40 class AudioBus; |
| 41 | 41 |
| 42 // DynamicsCompressor implements a flexible audio dynamics compression effect su
ch as | 42 // DynamicsCompressor implements a flexible audio dynamics compression effect su
ch as |
| 43 // is commonly used in musical production and game audio. It lowers the volume | 43 // is commonly used in musical production and game audio. It lowers the volume |
| 44 // of the loudest parts of the signal and raises the volume of the softest parts
, | 44 // of the loudest parts of the signal and raises the volume of the softest parts
, |
| 45 // making the sound richer, fuller, and more controlled. | 45 // making the sound richer, fuller, and more controlled. |
| 46 | 46 |
| 47 class PLATFORM_EXPORT DynamicsCompressor { | 47 class PLATFORM_EXPORT DynamicsCompressor { |
| 48 WTF_MAKE_NONCOPYABLE(DynamicsCompressor); | 48 WTF_MAKE_NONCOPYABLE(DynamicsCompressor); |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 float m_lastAnchor; | 96 float m_lastAnchor; |
| 97 float m_lastFilterStageGain; | 97 float m_lastFilterStageGain; |
| 98 | 98 |
| 99 OwnPtr<const float*[]> m_sourceChannels; | 99 OwnPtr<const float*[]> m_sourceChannels; |
| 100 OwnPtr<float*[]> m_destinationChannels; | 100 OwnPtr<float*[]> m_destinationChannels; |
| 101 | 101 |
| 102 // The core compressor. | 102 // The core compressor. |
| 103 DynamicsCompressorKernel m_compressor; | 103 DynamicsCompressorKernel m_compressor; |
| 104 }; | 104 }; |
| 105 | 105 |
| 106 } // namespace WebCore | 106 } // namespace blink |
| 107 | 107 |
| 108 #endif // DynamicsCompressor_h | 108 #endif // DynamicsCompressor_h |
| OLD | NEW |