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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef Cone_h | 29 #ifndef Cone_h |
30 #define Cone_h | 30 #define Cone_h |
31 | 31 |
32 #include "platform/PlatformExport.h" | 32 #include "platform/PlatformExport.h" |
33 #include "platform/geometry/FloatPoint3D.h" | 33 #include "platform/geometry/FloatPoint3D.h" |
34 | 34 |
35 namespace WebCore { | 35 namespace blink { |
36 | 36 |
37 // Cone gain is defined according to the OpenAL specification | 37 // Cone gain is defined according to the OpenAL specification |
38 | 38 |
39 class PLATFORM_EXPORT ConeEffect { | 39 class PLATFORM_EXPORT ConeEffect { |
40 public: | 40 public: |
41 ConeEffect(); | 41 ConeEffect(); |
42 | 42 |
43 // Returns scalar gain for the given source/listener positions/orientations | 43 // Returns scalar gain for the given source/listener positions/orientations |
44 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, Flo
atPoint3D listenerPosition); | 44 double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, Flo
atPoint3D listenerPosition); |
45 | 45 |
46 // Angles in degrees | 46 // Angles in degrees |
47 void setInnerAngle(double innerAngle) { m_innerAngle = innerAngle; } | 47 void setInnerAngle(double innerAngle) { m_innerAngle = innerAngle; } |
48 double innerAngle() const { return m_innerAngle; } | 48 double innerAngle() const { return m_innerAngle; } |
49 | 49 |
50 void setOuterAngle(double outerAngle) { m_outerAngle = outerAngle; } | 50 void setOuterAngle(double outerAngle) { m_outerAngle = outerAngle; } |
51 double outerAngle() const { return m_outerAngle; } | 51 double outerAngle() const { return m_outerAngle; } |
52 | 52 |
53 void setOuterGain(double outerGain) { m_outerGain = outerGain; } | 53 void setOuterGain(double outerGain) { m_outerGain = outerGain; } |
54 double outerGain() const { return m_outerGain; } | 54 double outerGain() const { return m_outerGain; } |
55 | 55 |
56 protected: | 56 protected: |
57 double m_innerAngle; | 57 double m_innerAngle; |
58 double m_outerAngle; | 58 double m_outerAngle; |
59 double m_outerGain; | 59 double m_outerGain; |
60 }; | 60 }; |
61 | 61 |
62 } // namespace WebCore | 62 } // namespace blink |
63 | 63 |
64 #endif // Cone_h | 64 #endif // Cone_h |
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