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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #include "config.h" | 29 #include "config.h" |
30 | 30 |
31 #if ENABLE(WEB_AUDIO) | 31 #if ENABLE(WEB_AUDIO) |
32 | 32 |
33 #include "platform/audio/Cone.h" | 33 #include "platform/audio/Cone.h" |
34 #include "wtf/MathExtras.h" | 34 #include "wtf/MathExtras.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace blink { |
37 | 37 |
38 ConeEffect::ConeEffect() | 38 ConeEffect::ConeEffect() |
39 : m_innerAngle(360.0) | 39 : m_innerAngle(360.0) |
40 , m_outerAngle(360.0) | 40 , m_outerAngle(360.0) |
41 , m_outerGain(0.0) | 41 , m_outerGain(0.0) |
42 { | 42 { |
43 } | 43 } |
44 | 44 |
45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientat
ion, FloatPoint3D listenerPosition) | 45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientat
ion, FloatPoint3D listenerPosition) |
46 { | 46 { |
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73 else { | 73 else { |
74 // Between inner and outer cones | 74 // Between inner and outer cones |
75 // inner -> outer, x goes from 0 -> 1 | 75 // inner -> outer, x goes from 0 -> 1 |
76 double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); | 76 double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); |
77 gain = (1.0 - x) + m_outerGain * x; | 77 gain = (1.0 - x) + m_outerGain * x; |
78 } | 78 } |
79 | 79 |
80 return gain; | 80 return gain; |
81 } | 81 } |
82 | 82 |
83 } // namespace WebCore | 83 } // namespace blink |
84 | 84 |
85 #endif // ENABLE(WEB_AUDIO) | 85 #endif // ENABLE(WEB_AUDIO) |
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